/// <summary>Call <see cref="Farmer.addItemToInventoryBool"/> after adjusting the item quality.</summary> public static bool Farmer_AddItemToInventoryBool(Farmer farmer, Item item, bool makeActiveObject) { CropPatcher.ModifyCropQuality(item); return(farmer.addItemToInventoryBool(item, makeActiveObject)); }
/// <summary>Call <see cref="Game1.createItemDebris"/> after adjusting the item quality.</summary> public static Debris Game_CreateItemDebris(Item item, Vector2 origin, int direction, GameLocation location, int groundLevel) { CropPatcher.ModifyCropQuality(item); return(Game1.createItemDebris(item, origin, direction, location, groundLevel)); }