예제 #1
0
 /// <summary>
 /// OnDrawGizmos, we draw the shape of the area within which objects will spawn
 /// </summary>
 protected virtual void OnDrawGizmos()
 {
     if (DrawGizmos)
     {
         MMSpawnAround.DrawGizmos(SpawnProperties, this.transform.position, GizmosQuantity, GizmosSize, Color.gray);
     }
 }
예제 #2
0
 /// <summary>
 /// Spawns a single object and positions it correctly
 /// </summary>
 public virtual void Spawn()
 {
     _gameObject = Instantiate(ObjectToInstantiate);
     SceneManager.MoveGameObjectToScene(_gameObject, this.gameObject.scene);
     MMSpawnAround.ApplySpawnAroundProperties(_gameObject, SpawnProperties, this.transform.position);
 }
 /// <summary>
 /// Spawns a single object and positions it correctly
 /// </summary>
 public virtual void Spawn()
 {
     _gameObject = Instantiate(ObjectToInstantiate);
     MMSpawnAround.ApplySpawnAroundProperties(_gameObject, SpawnProperties, this.transform.position);
 }