/// <summary>
        /// Plays a haptic pattern, the most complex type of haptic, defined by a JSON string on iOS, and a pattern on Android
        /// </summary>
        /// <param name="iOSJSONString"></param>
        /// <param name="androidPattern"></param>
        /// <param name="androidAmplitudes"></param>
        /// <param name="androidRepeat"></param>
        /// <param name="fallbackOldiOS"></param>
        public static void AdvancedHapticPattern(string iOSJSONString, long[] androidPattern, int[] androidAmplitudes, int androidRepeat, HapticTypes fallbackOldiOS = HapticTypes.None)
        {
            if (!_vibrationsActive)
            {
                return;
            }

            DebugLog("[MMVibrationManager] Advanced Haptic Pattern");

            if (Android())
            {
                MMNVAndroid.AndroidVibrate(androidPattern, androidAmplitudes, androidRepeat);
            }
            else if (iOS())
            {
                if (iOSVersion >= 13)
                {
                    MMNViOSCoreHaptics.PlayCoreHapticsFromJSON(iOSJSONString);
                }
                else
                {
                    MMNViOS.iOSTriggerHaptics(fallbackOldiOS);
                }
            }
        }
예제 #2
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        /// <summary>
        /// Plays a advanced haptic pattern,
        /// </summary>
        /// <param name="ios"></param>
        /// <param name="iOSJSONString"></param>
        /// <param name="android"></param>
        /// <param name="androidPattern"></param>
        /// <param name="androidAmplitudes"></param>
        /// <param name="androidRepeat"></param>
        /// <param name="vibrateAndroidIfNoSupport"></param>
        /// <param name="rumble"></param>
        /// <param name="rumblePattern"></param>
        /// <param name="rumbleLowFreqAmplitudes"></param>
        /// <param name="rumbleHighFreqAmplitudes"></param>
        /// <param name="rumbleRepeat"></param>
        /// <param name="fallbackOldiOS"></param>
        /// <param name="coroutineSupport"></param>
        /// <param name="controllerID"></param>
        public static void AdvancedHapticPattern(bool ios, string iOSJSONString,
                                                 bool android, long[] androidPattern, int[] androidAmplitudes, int androidRepeat,
                                                 bool vibrateAndroidIfNoSupport,
                                                 bool rumble,
                                                 long[] rumblePattern, int[] rumbleLowFreqAmplitudes, int[] rumbleHighFreqAmplitudes, int rumbleRepeat,
                                                 HapticTypes fallbackOldiOS     = HapticTypes.None,
                                                 MonoBehaviour coroutineSupport = null, int controllerID = -1, bool threaded = false)
        {
            if (!_vibrationsActive)
            {
                return;
            }

            DebugLog("[MMVibrationManager] Advanced Haptic Pattern");

            if (Android())
            {
                if (!MMNVAndroid.AndroidHasAmplitudeControl() && !vibrateAndroidIfNoSupport)
                {
                    return;
                }
                MMNVAndroid.AndroidVibrate(androidPattern, androidAmplitudes, androidRepeat, threaded);
            }
            else if (iOS())
            {
                if ((iOSVersion >= 13) && HapticsSupported())
                {
                    MMNViOSCoreHaptics.PlayCoreHapticsFromJSON(iOSJSONString, threaded);
                    _hapticsPlayedOnce = true;
                }
                else
                {
                    MMNViOS.iOSTriggerHaptics(fallbackOldiOS);
                }
            }
#if MOREMOUNTAINS_NICEVIBRATIONS_RUMBLE
            if (coroutineSupport != null)
            {
                MMNVRumble.Rumble(rumblePattern, rumbleLowFreqAmplitudes, rumbleHighFreqAmplitudes, rumbleRepeat, coroutineSupport, controllerID);
            }
#endif
        }