/// <summary>
        /// Shows the selected vehicle from the LobbyManager Available Vehicles
        /// </summary>
        protected virtual void ShowSelectedVehicle()
        {
            if (_currentVehicleIndex != -1)
            {
                VehicleInformation info = _localLobbyManager.AvailableVehiclesPrefabs[_currentVehicleIndex].GetComponent <VehicleInformation>();

                VehicleText.text    = info.LobbyName;
                VehicleImage.sprite = info.lobbySprite;

                _localLobbyManager.registerLobbyPlayer(Position, _currentVehicleIndex);
            }
        }
예제 #2
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        /// <summary>
        /// Shows the selected vehicle.
        /// </summary>
        protected virtual void ShowSelectedVehicle()
        {
            VehicleInformation info = OnlineLobbyManager.Instance.AvailableVehiclesPrefab[_currentVehicleSelected].GetComponent <VehicleInformation>();

            VehicleText.text    = info.LobbyName;
            VehicleImage.sprite = info.lobbySprite;

            // Server stores vehicle name of object instantiation
            if (isServer)
            {
                VehicleName = VehicleText.text;
            }
        }