예제 #1
0
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMChromaticAberrationShakeEvent.Trigger(Intensity, Duration, Amplitude, RelativeIntensity, attenuation, Channel);
     }
 }
 /// <summary>
 /// Triggers a chromatic aberration shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMChromaticAberrationShakeEvent.Trigger(Intensity, Duration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, attenuation,
                                                 Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake);
     }
 }
예제 #3
0
 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMChromaticAberrationShakeEvent.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop: true);
     }
 }
예제 #4
0
 /// <summary>
 /// Triggers a chromatic aberration shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMChromaticAberrationShakeEvent.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
                                                 Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }
 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     if (!Active || !FeedbackTypeAuthorized)
     {
         return;
     }
     base.CustomStopFeedback(position, feedbacksIntensity);
     MMChromaticAberrationShakeEvent.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop:true);
 }
 /// <summary>
 /// Stops listening for events
 /// </summary>
 public override void StopListening()
 {
     base.StopListening();
     MMChromaticAberrationShakeEvent.Unregister(OnMMChromaticAberrationShakeEvent);
 }
 protected virtual void OnDisable()
 {
     MMChromaticAberrationShakeEvent.Unregister(OnMMChromaticAberrationShakeEvent);
 }