/// <summary> /// When something collides with our ledge collider, we trigger a LedgeEvent /// </summary> /// <param name="collider"></param> protected virtual void OnTriggerEnter2D(Collider2D collider) { if (collider.CompareTag(_playerTag)) { LedgeEvent.Trigger(collider, this); } }
/// <summary> /// When something collides with our ledge collider, we trigger a LedgeEvent /// </summary> /// <param name="collider"></param> protected virtual void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == _playerTag) { LedgeEvent.Trigger(collider, this); } }