/// <summary> /// Initializes our aim instance /// </summary> protected override void Initialization() { base.Initialization(); Aim.Initialization(); _characterDive = _character?.FindAbility <CharacterDive>(); SuccessiveDashesLeft = SuccessiveDashAmount; }
/// <summary> /// Initializes our aim instance /// </summary> protected override void Initialization() { base.Initialization(); Aim.Initialization(); _characterDive = this.gameObject.GetComponent <CharacterDive>(); }