/// <summary>
 /// Initializes our aim instance
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     Aim.Initialization();
     _characterDive       = _character?.FindAbility <CharacterDive>();
     SuccessiveDashesLeft = SuccessiveDashAmount;
 }
예제 #2
0
 /// <summary>
 /// Initializes our aim instance
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     Aim.Initialization();
     _characterDive = this.gameObject.GetComponent <CharacterDive>();
 }