//// custom icon markers //private Transform m_iconHolder; //private List<MapMarkerIconDisplay> m_unmarkedDungeons = new List<MapMarkerIconDisplay>(); internal void Awake() { Instance = this; var harmony = new Harmony(GUID); harmony.PatchAll(); SetupConfig(); StartCoroutine(SetupCoroutine()); }
internal void Awake() { Instance = this; var harmony = new Harmony(GUID); harmony.PatchAll(); ShowPlayerMarkers = Config.Bind("Map Settings", "Show map markers for Players", true); ShowPlayerBagMarkers = Config.Bind("Map Settings", "Show map markers for Player Bags", true); ShowEnemyMarkers = Config.Bind("Map Settings", "Show map markers for Enemies", true); ShowSoroborean = Config.Bind("Map Settings", "Show map markers for Soroborean Caravanner", true); LargeMarkerHealthThreshold = Config.Bind("Map Settings", "Health Threshold for large X marker", 750f); OnlyShowEnemiesAboveThreshold = Config.Bind("Map Settings", "Only show enemies above Health Threshold", false); StartCoroutine(SetupCoroutine()); }