public PhysicalEntity3D(Shape3D shape, Rational shapeSize, Rational shapeDensity, Location3D location) { this.shape = shape; this.shapeSize = shapeSize; this.shapeDensity = shapeDensity; this.location = location; }
public void DrawOpenGLDouble(Rational cubeSize, Location3D translation) { GL.Begin(BeginMode.QuadStrip); // Find corners //GL.Vertex3(translation.x.value.ConvertToDouble() GL.End(); }
public void DrawOpenGLDouble(Rational cubeSize, Location3D translation) { throw new NotImplementedException(); }