private void CheckBurst() { if (Orbwalker.ActiveModesFlags != Orbwalker.ActiveModes.Combo || !RivenMenu.Combo["burstKey"].Cast <KeyBind>().CurrentValue) { return; } var target = TargetSelector.SelectedTarget; if (target == null || !target.IsValidTarget() || target.IsZombie || target.IsInvulnerable) { return; } if (!Spells.R1.IsReady() || !Spells.E.IsReady() || !Spells.W.IsReady() || Player.Instance.Spellbook.GetSpell(SpellSlot.R).Name != "RivenFengShuiEngine") { return; } if (Spells.Flash.IsReady()) { if (me.Distance(target.Position) > 700 || me.Distance(target) < Spells.E.Range + me.AttackRange) { return; } Spells.E.Cast(target.Position); Spells.ForceR1(); Core.DelayAction(() => { var targett = TargetSelector.SelectedTarget; if (target == null || !target.IsValidTarget() || target.IsZombie || target.IsInvulnerable) { return; } Core.DelayAction(() => Spells.ForceFlash(targett.Position.To2D()), 10); //Core.DelayAction(Spells.ForceItem, 11); }, 180); } else if (target.Distance(me) <= Spells.E.Range + Spells.W.Range / 2f) { Spells.E.Cast(target.Position); Spells.ForceR1(); //Core.DelayAction(Spells.ForceItem, 1); } }
private void DashOnOnDash(Obj_AI_Base sender, Dash.DashEventArgs dashEventArgs) { if (!sender.IsMe) { return; } var slot = !Spells.E.IsReady() ? SpellSlot.E : SpellSlot.Q; CastType currentCastType = CastType.NONE; if (slot == SpellSlot.Q) { LastQ = Environment.TickCount; currentCastType = CastType.Q; } if (slot == SpellSlot.E) { currentCastType = CastType.E; } CastType?nextCast = RivenMenu.GetNextCastTyoe(currentCastType); if (nextCast == null || GetTarget == null) { return; } switch (nextCast) { case CastType.Q: Spells.ForceQ(GetTarget.Position.To2D()); break; case CastType.W: Spells.ForceW(); break; case CastType.E: Spells.ForceE(GetTarget.Position.To2D()); break; case CastType.R1: Spells.ForceR1(); break; case CastType.R2: TryR2Cast(); break; case CastType.H: Spells.ForceItem(); break; case CastType.F: Spells.ForceFlash(TargetSelector.SelectedTarget.Position.To2D()); break; } }
private void OnSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (!sender.IsMe) { return; } CastType currentCastType = CastType.NONE; if (args.SData.Name.Contains("BasicAttack")) { currentCastType = CastType.AA; if (ObjectManager.Get <Obj_AI_Turret>().Any(x => me.Distance(x) <= me.GetAutoAttackRange() + x.BoundingRadius + 200)) { Spells.ForceQ(); } if (me.GetAutoAttackDamage(args.Target as Obj_AI_Base) >= (args.Target as Obj_AI_Base).Health) { return; } } if (args.Slot == SpellSlot.W) { currentCastType = CastType.W; } if (args.SData.Name.Contains("RivenFengShuiEngine")) //firstR { currentCastType = CastType.R1; LastRTick = Environment.TickCount; } if (args.SData.Name.Contains("RivenIzunaBlade")) //secondR { currentCastType = CastType.R2; RivenMenu.Combo["burstKey"].Cast <KeyBind>().CurrentValue = false; } if (args.SData.Name.Contains("ItemTiamatCleave")) { currentCastType = CastType.H; } if (args.SData.Name.ToLower().Contains("flash")) { currentCastType = CastType.F; } if (currentCastType == CastType.NONE) { return; } if (GetTarget == null) { return; } CastType?nextCast = RivenMenu.GetNextCastTyoe(currentCastType); if (nextCast == null) { return; } switch (nextCast) { case CastType.Q: Spells.ForceQ(GetTarget.Position.To2D()); break; case CastType.W: Spells.ForceW(); break; case CastType.E: Spells.ForceE(GetTarget.Position.To2D()); break; case CastType.R1: Spells.ForceR1(); break; case CastType.R2: TryR2Cast(); break; case CastType.H: Spells.ForceItem(); break; case CastType.F: Spells.ForceFlash(TargetSelector.SelectedTarget.Position.To2D()); break; } }