public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadFloat32(); Field1 = new PRTransform(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Scale = buffer.ReadFloat32(); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { ChunkID = buffer.ReadInt(32); snoScene = buffer.ReadInt(32); Field2 = new PRTransform(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); MiniMapVisibility = buffer.ReadInt(3); }
public override void Parse(GameBitBuffer buffer) { ChunkID = buffer.ReadUInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); WorldID = buffer.ReadUInt(32); MiniMapVisibility = buffer.ReadInt(3); }
public override void Parse(GameBitBuffer buffer) { WorldID = buffer.ReadUInt(32); SceneSpec = new SceneSpecification(); SceneSpec.Parse(buffer); ChunkID = buffer.ReadUInt(32); SceneSNO = buffer.ReadInt(32); Transform = new PRTransform(); Transform.Parse(buffer); ParentChunkID = buffer.ReadUInt(32); SceneGroupSNO = buffer.ReadInt(32); arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)]; for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32); }