예제 #1
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
예제 #2
0
 public void Parse(GameBitBuffer buffer)
 {
     Scale = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
 }
예제 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     MiniMapVisibility = buffer.ReadInt(3);
 }
예제 #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
     MiniMapVisibility = buffer.ReadInt(3);
 }
예제 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     WorldID = buffer.ReadUInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID = buffer.ReadUInt(32);
     SceneGroupSNO = buffer.ReadInt(32);
     arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)];
     for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32);
 }