public void Parse(GameBitBuffer buffer) { HotBarButtons = new HotbarButtonData[9]; for (int i = 0; i < HotBarButtons.Length; i++) { HotBarButtons[i] = new HotbarButtonData(); HotBarButtons[i].Parse(buffer); } SkilKeyMappings = new SkillKeyMapping[15]; for (int i = 0; i < SkilKeyMappings.Length; i++) { SkilKeyMappings[i] = new SkillKeyMapping(); SkilKeyMappings[i].Parse(buffer); } Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new HirelingSavedData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); LearnedLore = new LearnedLore(); LearnedLore.Parse(buffer); snoActiveSkills = new int /* sno */[6]; for (int i = 0; i < snoActiveSkills.Length; i++) snoActiveSkills[i] = buffer.ReadInt(32); snoTraits = new int /* sno */[3]; for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32); Field9 = new SavePointData(); Field9.Parse(buffer); m_SeenTutorials = new int /* sno */[64]; for (int i = 0; i < m_SeenTutorials.Length; i++) m_SeenTutorials[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { HotBarButtons = new HotbarButtonData[6]; for (int i = 0; i < HotBarButtons.Length; i++) { HotBarButtons[i] = new HotbarButtonData(); HotBarButtons[i].Parse(buffer); } HotBarButton = new HotbarButtonData(); HotBarButton.Parse(buffer); PlaytimeTotal = buffer.ReadInt(32); WaypointFlags = buffer.ReadInt(32); Field4 = new HirelingSavedData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); LearnedLore = new LearnedLore(); LearnedLore.Parse(buffer); ActiveSkills = new ActiveSkillSavedData[6]; for (int i = 0; i < ActiveSkills.Length; i++) { ActiveSkills[i] = new ActiveSkillSavedData(); ActiveSkills[i].Parse(buffer); } snoTraits = new int /* sno */[3]; for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32); SavePointData = new SavePointData(); SavePointData.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { HotBarButtons = new HotbarButtonData[6]; for (int i = 0; i < HotBarButtons.Length; i++) { HotBarButtons[i] = new HotbarButtonData(); HotBarButtons[i].Parse(buffer); } HotBarButton = new HotbarButtonData(); HotBarButton.Parse(buffer); PlaytimeTotal = buffer.ReadInt(32); WaypointFlags = buffer.ReadInt(32); Field4 = new HirelingSavedData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); LearnedLore = new LearnedLore(); LearnedLore.Parse(buffer); ActiveSkills = new ActiveSkillSavedData[6]; for (int i = 0; i < ActiveSkills.Length; i++) { ActiveSkills[i] = new ActiveSkillSavedData(); ActiveSkills[i].Parse(buffer); } snoTraits = new int /* sno */[3]; for (int i = 0; i < snoTraits.Length; i++) { snoTraits[i] = buffer.ReadInt(32); } SavePointData = new SavePointData(); SavePointData.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { HotBarButtons = new HotbarButtonData[9]; for (int i = 0; i < HotBarButtons.Length; i++) { HotBarButtons[i] = new HotbarButtonData(); HotBarButtons[i].Parse(buffer); } SkilKeyMappings = new SkillKeyMapping[15]; for (int i = 0; i < SkilKeyMappings.Length; i++) { SkilKeyMappings[i] = new SkillKeyMapping(); SkilKeyMappings[i].Parse(buffer); } PlaytimeTotal = buffer.ReadInt(32); WaypointFlags = buffer.ReadInt(32); Field4 = new HirelingSavedData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); LearnedLore = new LearnedLore(); LearnedLore.Parse(buffer); snoActiveSkills = new int /* sno */[6]; for (int i = 0; i < snoActiveSkills.Length; i++) { snoActiveSkills[i] = buffer.ReadInt(32); } snoTraits = new int /* sno */[3]; for (int i = 0; i < snoTraits.Length; i++) { snoTraits[i] = buffer.ReadInt(32); } SavePointData = new SavePointData(); SavePointData.Parse(buffer); m_SeenTutorials = new int /* sno */[64]; for (int i = 0; i < m_SeenTutorials.Length; i++) { m_SeenTutorials[i] = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { BarIndex = buffer.ReadInt(4) + (-1); ButtonData = new HotbarButtonData(); ButtonData.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4) + (-1); Field1 = new HotbarButtonData(); Field1.Parse(buffer); }