public override void Parse(GameBitBuffer buffer) { Field0 = new GameId(); Field0.Parse(buffer); Field1 = new EntityId(); Field1.Parse(buffer); Field2 = buffer.ReadInt(5) + (-1); }
public override void Parse(GameBitBuffer buffer) { Field0 = new EntityId(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); GameId = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); ProtocolHash = buffer.ReadInt(32); SNOPackHash = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { PlayerIndex = buffer.ReadInt(3); ToonId = new EntityId(); ToonId.Parse(buffer); GameAccountId = new EntityId(); GameAccountId.Parse(buffer); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); StateData = new HeroStateData(); StateData.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = new EntityId(); Field0.Parse(buffer); }