/// <summary> /// Reads PRTransform from given GameBitBuffer. /// </summary> /// <param name="buffer">The GameBitBuffer to parse from.</param> public void Parse(GameBitBuffer buffer) { Quaternion = new Quaternion(); Quaternion.Parse(buffer); Vector3D = new Vector3D(); Vector3D.Parse(buffer); }
/// <summary> /// Reads PRTransform from given MPQFileStream. /// </summary> /// <param name="stream">The MPQFileStream to read from.</param> public PRTransform(MpqFileStream stream) { Quaternion = new Quaternion(stream); Vector3D = new Vector3D(stream); }