public void Read(MpqFileStream stream) { this.DRLGParams = stream.ReadSerializedData <DRLGParams>(); stream.Position += 8; this.SceneParams = stream.ReadSerializedItem <SceneParams>(); stream.Position += 8; LabelRuleSet = new LabelRuleSet(stream); this.Int1 = stream.ReadValueS32(); this.SceneClusterSet = new SceneClusterSet(stream); for (int i = 0; i < SNONavMeshFunctions.Length; i++) { SNONavMeshFunctions[i] = stream.ReadValueS32(); } SNOScript = stream.ReadValueS32(); Int2 = stream.ReadValueS32(); }
public World(MpqFile file) { if (file.Size == 0) { return; } var stream = file.Open(); this.Header = new Header(stream); this.IsGenerated = (stream.ReadValueS32() != 0); this.Int1 = stream.ReadValueS32(); this.Int2 = stream.ReadValueS32(); //this.DRLGParams = stream.ReadSerializedData<DRLGParams>(); // I'm not sure if we can have a list of drlgparams. (then should be calling it with pointer.Size/120) /raist stream.Position += 8; // skips reading of DRLG Pointer stream.Position += (2 * 4); this.SceneParams = stream.ReadSerializedItem <SceneParams>(); // I'm not sure if we can have a list of drlgparams. (then should be calling it with pointer.Size/24) /raist stream.Position += (2 * 4); this.MarkerSets = stream.ReadSerializedInts(); stream.Position += (14 * 4); this.Environment = new Environment(stream); stream.Position += 4; LabelRuleSet = new LabelRuleSet(stream); this.Int4 = stream.ReadValueS32(); stream.Position += 4; this.SceneClusterSet = new SceneClusterSet(stream); for (int i = 0; i < SNONavMeshFunctions.Length; i++) { SNONavMeshFunctions[i] = stream.ReadValueS32(); } stream.Position += 4; Float0 = stream.ReadValueF32(); Int5 = stream.ReadValueS32(); SNOScript = stream.ReadValueS32(); Int6 = stream.ReadValueS32(); stream.Close(); }
public World(MpqFile file) { if (file.Size == 0) return; var stream = file.Open(); this.Header = new Header(stream); this.IsGenerated = (stream.ReadValueS32() != 0); this.Int1 = stream.ReadValueS32(); this.Int2 = stream.ReadValueS32(); //this.DRLGParams = stream.ReadSerializedData<DRLGParams>(); // I'm not sure if we can have a list of drlgparams. (then should be calling it with pointer.Size/120) /raist stream.Position += 8; // skips reading of DRLG Pointer stream.Position += (2 * 4); this.SceneParams = stream.ReadSerializedItem<SceneParams>(); // I'm not sure if we can have a list of drlgparams. (then should be calling it with pointer.Size/24) /raist stream.Position += (2 * 4); this.MarkerSets = stream.ReadSerializedInts(); stream.Position += (14 * 4); this.Environment = new Environment(stream); stream.Position += 4; LabelRuleSet = new LabelRuleSet(stream); this.Int4 = stream.ReadValueS32(); stream.Position += 4; this.SceneClusterSet = new SceneClusterSet(stream); for (int i = 0; i < SNONavMeshFunctions.Length; i++) { SNONavMeshFunctions[i] = stream.ReadValueS32(); } stream.Position += 4; Float0 = stream.ReadValueF32(); Int5 = stream.ReadValueS32(); SNOScript = stream.ReadValueS32(); Int6 = stream.ReadValueS32(); stream.Close(); }
public void Read(MpqFileStream stream) { this.DRLGParams = stream.ReadSerializedData<DRLGParams>(); stream.Position += 8; this.SceneParams = stream.ReadSerializedItem<SceneParams>(); stream.Position += 8; LabelRuleSet = new LabelRuleSet(stream); this.Int1 = stream.ReadValueS32(); this.SceneClusterSet = new SceneClusterSet(stream); for (int i = 0; i < SNONavMeshFunctions.Length; i++) { SNONavMeshFunctions[i] = stream.ReadValueS32(); } SNOScript = stream.ReadValueS32(); Int2 = stream.ReadValueS32(); }
public World(MpqFile file) { var stream = file.Open(); Header = new Header(stream); SNO = stream.ReadInt32(); serDRLGParams = new SerializeData(stream); long x = stream.Position; if (serDRLGParams.Size > 0) { Param = new DRLGParams[serDRLGParams.Size / 120]; stream.Position = serDRLGParams.Offset + 16; for (int i = 0; i < serDRLGParams.Size/120; i++) { Param[i] = new DRLGParams(stream); } } stream.Position = x; stream.Position += (5 * 4); // This was 3 ints padding in the struct, was 8 bytes behind though so i changed it - DarkLotus serSceneParams = new SerializeData(stream); x = stream.Position; if (serSceneParams.Size > 0) { stream.Position = serSceneParams.Offset + 16; Scene = new SceneParams(stream); ; } stream.Position = x; stream.Position += (2 * 4); serMarkerSets = new SerializeData(stream); x = stream.Position; if (serMarkerSets.Size > 0) { MarkerSets = new int[serMarkerSets.Size / 4]; stream.Position = serMarkerSets.Offset + 16; for (int i = 0; i < serMarkerSets.Size / 4; i++) { MarkerSets[i] = stream.ReadInt32(); } } stream.Position = x; stream.Position += (14 * 4); Environment = new DataTypes.Environment(stream); stream.Position += 4; LabelRuleSet = new DataTypes.LabelRuleSet(stream); i0 = stream.ReadInt32(); stream.Position += 4; SceneClusterSet5 = new SceneClusterSet(stream); arNavMeshFuncs = new int[4]; for (int i = 0; i < arNavMeshFuncs.Length; i++) { arNavMeshFuncs[i] = stream.ReadInt32(); } stream.Position += 4; f0 = stream.ReadFloat(); i1 = stream.ReadInt32(); snoScript = stream.ReadInt32(); i2 = stream.ReadInt32(); stream.Close(); }