private MSMainScreen(MoodSwing game) : base(game.Content.Load<Texture2D>("Main Menu"), 200, 200, 200, 200, Color.White, game.SpriteBatch, game) { MSAnimatingButton startGameButton = new MSAnimatingButton( null, OpenCityScreen.GetInstance(), new Rectangle(330, 250, 559, 60), game.Content.Load<Texture2D>("startgame"), game.Content.Load<Texture2D>("startgameclicked"), game.Content.Load<Texture2D>("startgameclicked"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); startGameButton.HoverPosition = new ShiftRight75(); startGameButton.UnhoverPosition = new ShiftLeft75(); MSAnimatingButton optionsButton = new MSAnimatingButton( null, OpenOptionsScreen.GetInstance(), new Rectangle(350, 350, 472, 60), game.Content.Load<Texture2D>("options"), game.Content.Load<Texture2D>("optionsclicked"), game.Content.Load<Texture2D>("optionsclicked"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); optionsButton.HoverPosition = new ShiftRight75(); optionsButton.UnhoverPosition = new ShiftLeft75(); MSAnimatingButton res = new MSAnimatingButton( null, (new ClearSave()), new Rectangle(300, 450, 574, 60), game.Content.Load<Texture2D>("back"), game.Content.Load<Texture2D>("backHovered"), game.Content.Load<Texture2D>("backHovered"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); res.HoverPosition = new ShiftRight75(); res.UnhoverPosition = new ShiftLeft75(); MSAnimatingButton exitButton = new MSAnimatingButton( null, new OpenExitConfirmation(OpenExitConfirmation.ExitType.ToWindows), new Rectangle(300, 550, 574, 60), game.Content.Load<Texture2D>("exit"), game.Content.Load<Texture2D>("exitclicked"), game.Content.Load<Texture2D>("exitclicked"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); exitButton.HoverPosition = new ShiftRight75(); exitButton.UnhoverPosition = new ShiftLeft75(); AddComponent(startGameButton); AddComponent(optionsButton); AddComponent(res); AddComponent(exitButton); AddComponent(new MSPanel(Game.Content.Load<Texture2D>("gamescreen"), new Rectangle(0, 0, MSResolution.VirtualWidth, MSResolution.VirtualHeight), null, Shape.AMORPHOUS, SpriteBatch, Game)); }
private MSCityScreen(MoodSwing game) : base(game.Content.Load<Texture2D>("SelectDistrict"), 200, 200, 200, 200, Color.White, game.SpriteBatch, game) { MSAnimatingButton startGameButton = new MSAnimatingButton( null, new OpenDistrictScreen(MSDistrictScreen.DistrictName.FEAR), new Rectangle(330, 250, 559, 60), game.Content.Load<Texture2D>("1"), game.Content.Load<Texture2D>("1Hovered"), game.Content.Load<Texture2D>("1Hovered"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); startGameButton.HoverPosition = new ShiftRight75(); startGameButton.UnhoverPosition = new ShiftLeft75(); MSAnimatingButton startGame2 = new MSAnimatingButton( null, new OpenDistrictScreen(MSDistrictScreen.DistrictName.SADNESS), new Rectangle(350, 350, 472, 60), game.Content.Load<Texture2D>("2"), game.Content.Load<Texture2D>("2Hovered"), game.Content.Load<Texture2D>("2Hovered"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); startGame2.HoverPosition = new ShiftRight75(); startGame2.UnhoverPosition = new ShiftLeft75(); MSAnimatingButton startGame3 = new MSAnimatingButton( null, new OpenDistrictScreen(MSDistrictScreen.DistrictName.ANGER), new Rectangle(300, 450, 574, 60), game.Content.Load<Texture2D>("3"), game.Content.Load<Texture2D>("3Hovered"), game.Content.Load<Texture2D>("3Hovered"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); startGame3.HoverPosition = new ShiftRight75(); startGame3.UnhoverPosition = new ShiftLeft75(); MSAnimatingButton ret = new MSAnimatingButton( null, OpenMainScreen.GetInstance(), new Rectangle(300, 550, 574, 60), game.Content.Load<Texture2D>("back"), game.Content.Load<Texture2D>("backHovered"), game.Content.Load<Texture2D>("backHovered"), Color.White, null, Shape.AMORPHOUS, SpriteBatch, Game); ret.HoverPosition = new ShiftRight75(); ret.UnhoverPosition = new ShiftLeft75(); AddComponent(startGameButton); AddComponent(startGame2); AddComponent(startGame3); AddComponent(ret); //AddComponent(new MSPanel(Game.Content.Load<Texture2D>("gamescreen"), new Rectangle(0, 0, MSResolution.VirtualWidth, MSResolution.VirtualHeight), null, Shape.AMORPHOUS, SpriteBatch, Game)); }
public MSDistrictScreen(DistrictName district, MoodSwing game) : base(game.Content.Load<Texture2D>("districtmap"), 0, 0, 0, 0, game.SpriteBatch, game) { gameTime = 0; lastTotalRunTime = 0; this.name = district; String filename = ""; if (district == DistrictName.FEAR) { filename = @"Content\smallMap.txt"; districtName = "small"; ultiGoal = 3; } else if (district == DistrictName.SADNESS) { filename = @"Content\mediumMap.txt"; districtName = "medium"; ultiGoal = 6; } else if (district == DistrictName.ANGER) { filename = @"Content\largeMap.txt"; districtName = "large"; ultiGoal = 8; } map = new MSMap(filename); MSCamera.initialize((game as MoodSwing).GraphicsDevice.Viewport, MSDistrictHall.getInstance().Position, MSDistrictHall.getInstance().Rotation); //citizensList = new List<MSCitizen>(); unitHandler = MSUnitHandler.Restart(); moodManager = MSMoodManager.GetInstance(); MSMoodManager.Reset(); resourceManager = MSResourceManager.GetInstance(); MSResourceManager.instantiate(1000, map.InitialVolunteerCenters); foreach (MS3DTile tile in map.MapArray) { tile.LightSource = map.LightSource; } blackOutPanel = new MSPanel ( game.Content.Load<Texture2D>("BlackOut"), BoundingRectangle, null, Shape.RECTANGULAR, spriteBatch, game ); blackOutPanel.Visible = false; AddComponent(blackOutPanel); MSToolTip idleVolunteersToolTip = new MSToolTip ( null, new Rectangle(52, 25, 50, 14), SpriteBatch, Game ); MSPanel idleVolunteersPanel = new MSPanel ( null, new Rectangle(52, 25, 50, 14), idleVolunteersToolTip, Shape.RECTANGULAR, SpriteBatch, Game ); idleVolunteers = new MSTextField ( "0", new Rectangle(82, 25, 20, 14), null, null, 4, game.Content.Load<SpriteFont>("TopPanel"), Color.White, spriteBatch, game ); idleVolunteersPanel.AddComponent(idleVolunteers); idleVolunteersToolTip.AddComponent(new MSWrappingLabel ( new Point(82, 39), "Idle Volunteers", Game.Content.Load<SpriteFont>("ToolTipFont"), Color.White, Game.Content.Load<Texture2D>("BlackOut"), 3, 3, 3, 3, null, null, SpriteBatch, Game )); MSToolTip totalVolunteersToolTip = new MSToolTip ( null, new Rectangle(152, 25, 80, 14), SpriteBatch, Game ); MSPanel totalVolunteersPanel = new MSPanel ( null, new Rectangle(152, 25, 80, 14), totalVolunteersToolTip, Shape.RECTANGULAR, SpriteBatch, Game ); totalVolunteers = new MSTextField( "0/0", new Rectangle(192, 34, 40, 14), null, null, 9, game.Content.Load<SpriteFont>("TopPanel"), Color.White, spriteBatch, game); totalVolunteersPanel.AddComponent(totalVolunteers); totalVolunteersToolTip.AddComponent(new MSWrappingLabel ( new Point(192, 48), "Total Volunteers/Volunteer Limit", Game.Content.Load<SpriteFont>("ToolTipFont"), Color.White, Game.Content.Load<Texture2D>("BlackOut"), 3, 3, 3, 3, null, null, SpriteBatch, Game )); MSToolTip fundsToolTip = new MSToolTip ( null, new Rectangle(262, 44, 150, 20), SpriteBatch, Game ); MSPanel fundsPanel = new MSPanel ( null, new Rectangle(262, 44, 150, 20), fundsToolTip, Shape.RECTANGULAR, SpriteBatch, Game ); funds = new MSTextField ( "0", new Rectangle(332, 44, 80, 20), null, null, 8, game.Content.Load<SpriteFont>("TopPanel"), Color.White, spriteBatch, game ); fundsPanel.AddComponent(funds); fundsToolTip.AddComponent(new MSWrappingLabel ( new Point(332, 64), "Funds", Game.Content.Load<SpriteFont>("ToolTipFont"), Color.White, Game.Content.Load<Texture2D>("BlackOut"), 3, 3, 3, 3, null, null, SpriteBatch, Game )); MSPanel topPanelBack = new MSPanel ( Game.Content.Load<Texture2D>("GamePanel/WhiteBG"), new Rectangle(0, 0, 1024, 91), null, Shape.AMORPHOUS, SpriteBatch, Game ); AddComponent(topPanelBack, Alignment.TOP_CENTER); MSPanel topPanel = new MSPanel ( Game.Content.Load<Texture2D>("GamePanel/TopPanel"), new Rectangle(0, 0, 1024, 91), null, Shape.AMORPHOUS, SpriteBatch, Game ); topPanel.AddComponent(idleVolunteersPanel); topPanel.AddComponent(totalVolunteersPanel); topPanel.AddComponent(fundsPanel); AddComponent(topPanel, Alignment.TOP_CENTER); mainMenuButton = new MSButton( null, new OpenExitConfirmation(OpenExitConfirmation.ExitType.ToMainMenu), new Rectangle(403, 92, 226, 57), game.Content.Load<Texture2D>("GamePanel/MainMenu"), game.Content.Load<Texture2D>("GamePanel/mainmenuclicked"), game.Content.Load<Texture2D>("GamePanel/mainmenuhovered"), null, Shape.AMORPHOUS, spriteBatch, game); optionsButton = new MSButton( null, OpenOptionsScreen.GetInstance(), new Rectangle(431, 151, 237, 57), game.Content.Load<Texture2D>("GamePanel/Options"), game.Content.Load<Texture2D>("GamePanel/optionsclicked"), game.Content.Load<Texture2D>("GamePanel/optionshovered"), null, Shape.AMORPHOUS, spriteBatch, game); exitButton = new MSButton( null, new OpenExitConfirmation(OpenExitConfirmation.ExitType.ToWindows), new Rectangle(460, 210, 277, 57), game.Content.Load<Texture2D>("GamePanel/quit"), game.Content.Load<Texture2D>("GamePanel/quitclicked"), game.Content.Load<Texture2D>("GamePanel/quithovered"), null, Shape.AMORPHOUS, spriteBatch, game); AddComponent(mainMenuButton); AddComponent(optionsButton); AddComponent(exitButton); mainMenuButton.Visible = false; optionsButton.Visible = false; exitButton.Visible = false; openInGameMenu = new MSAnimatingButton( null, new OpenInGameMenu(), new Rectangle(465, 25, 111, 110), game.Content.Load<Texture2D>("GamePanel/Logo"), game.Content.Load<Texture2D>("GamePanel/LogoClicked"), game.Content.Load<Texture2D>("GamePanel/LogoHovered"), Color.White, null, Shape.CIRCULAR, SpriteBatch, Game); openInGameMenu.UnclickPosition = new SwingButtonOpenMovement(); openInGameMenu.UnclickTimerLimit = 12; closeInGameMenu = new MSAnimatingButton( null, new CloseInGameMenu(), new Rectangle(639, 235, 111, 110), game.Content.Load<Texture2D>("GamePanel/Logo"), game.Content.Load<Texture2D>("GamePanel/LogoClicked"), game.Content.Load<Texture2D>("GamePanel/LogoHovered"), Color.White, null, Shape.CIRCULAR, SpriteBatch, Game); closeInGameMenu.UnclickPosition = new SwingButtonCloseMovement(); closeInGameMenu.UnclickTimerLimit = 12; closeInGameMenu.Visible = false; AddComponent(closeInGameMenu); AddComponent(openInGameMenu); AddComponent(moodManager.PovertyProgressBar); AddComponent(moodManager.EducationProgressBar); AddComponent(moodManager.GenderEqualityProgressBar); AddComponent(moodManager.ChildHealthProgressBar); AddComponent(moodManager.MaternalHealthProgressBar); AddComponent(moodManager.HivAidsProgressBar); AddComponent(moodManager.EnvironmentProgressBar); AddComponent(moodManager.GlobalPartnershipProgressBar); MSImageHolder translucentOverlay = new MSImageHolder ( new Rectangle(0, 0, 1024, 91), Game.Content.Load<Texture2D>("GamePanel/translucent"), SpriteBatch, Game ); AddComponent(translucentOverlay); Paused = false; MSStory.Init(district); load(); }