/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); creep = Content.Load <Texture2D>("nemoSprites/nemo_creep"); run = Content.Load <Texture2D>("nemoSprites/nemo_run"); idle = Content.Load <Texture2D>("nemoSprites/nemo_idle"); creep_idle = Content.Load <Texture2D>("nemoSprites/nemo_creep_idle"); background = Content.Load <Texture2D>("fon"); cloud = Content.Load <Texture2D>("textures/cloud"); grass = Content.Load <Texture2D>("textures/grass"); green_block = Content.Load <Texture2D>("textures/green_block"); string[] s = File.ReadAllLines("content/levels/level1.txt"); Rectangle rect = new Rectangle(100, 200, 60, 60); nemo = new Nemo(rect, idle, run, creep, creep_idle, this); levels = new Level(cloud, grass, green_block, s); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); creep = Content.Load<Texture2D>("nemoSprites/nemo_creep"); run = Content.Load<Texture2D>("nemoSprites/nemo_run"); idle = Content.Load<Texture2D>("nemoSprites/nemo_idle"); creep_idle = Content.Load<Texture2D>("nemoSprites/nemo_creep_idle"); background = Content.Load<Texture2D>("fon"); cloud = Content.Load<Texture2D>("textures/cloud"); grass = Content.Load<Texture2D>("textures/grass"); green_block = Content.Load<Texture2D>("textures/green_block"); string[] s = File.ReadAllLines("content/levels/level1.txt"); Rectangle rect = new Rectangle(100, 200, 60, 60); nemo = new Nemo(rect, idle, run, creep, creep_idle, this); levels = new Level (cloud, grass, green_block, s); }