public UITop(Player player) : base(ResourceLoader.UItop, new Microsoft.Xna.Framework.Point(MonsterGame.screenWidth / 2 - ResourceLoader.UItop.Width / 2, 0)) { this.player = player; Qicon = new AbilityIcon(ResourceLoader.Qicon, rect.Location + new Point(55, 9), player.abilityManager.firstAbility, player.abilityManager.levitating); Wicon = new AbilityIcon(ResourceLoader.Wicon, rect.Location + new Point(164, 9), player.abilityManager.secondAbility); Eicon = new AbilityIcon(ResourceLoader.Eicon, rect.Location + new Point(272, 9), player.abilityManager.thirdAbility, player.abilityManager.falling); lifeBar = new Bar(ResourceLoader.lifeBar, rect.Location + new Point(28, 82), Player.maxLife); energyBar = new Bar(ResourceLoader.energyBar, rect.Location + new Point(28, 107), Player.maxEnergy); }
public UITop(Player player) : base(ResourceLoader.UItop, new Microsoft.Xna.Framework.Point(MonsterGame.screenWidth / 2 - ResourceLoader.UItop.Width/2, 0)) { this.player = player; Qicon = new AbilityIcon(ResourceLoader.Qicon, rect.Location + new Point(55, 9), player.abilityManager.firstAbility, player.abilityManager.levitating); Wicon = new AbilityIcon(ResourceLoader.Wicon, rect.Location + new Point(164, 9), player.abilityManager.secondAbility); Eicon = new AbilityIcon(ResourceLoader.Eicon, rect.Location + new Point(272, 9), player.abilityManager.thirdAbility, player.abilityManager.falling); lifeBar = new Bar(ResourceLoader.lifeBar, rect.Location + new Point(28, 82), Player.maxLife); energyBar = new Bar(ResourceLoader.energyBar, rect.Location + new Point(28, 107), Player.maxEnergy); }