public void SetLeaderSkill(string skillId) { if ("0" != skillId) { this.leaderSkill = MonsterSkillData.GetSkillMasterBySkillId(skillId); } }
public void SetExtraCommonSkill(string skillId) { if (!string.IsNullOrEmpty(skillId)) { this.extraCommonSkill = MonsterSkillData.GetSkillMasterBySkillId(skillId); } }
public void SetUniqueSkill(string monsterId, string defaultSkillGroupSubId) { MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(monsterId); if (monsterMasterByMonsterId != null) { this.uniqueSkill = MonsterSkillData.GetSkillMasterBySkillGroupId(monsterMasterByMonsterId.Simple.skillGroupId, defaultSkillGroupSubId); } }
private static void CreateSkillGroupList(ref Dictionary <string, Dictionary <string, MonsterSkillClientMaster> > destSkillGroupList) { GameWebAPI.RespDataMA_GetSkillM.SkillM[] skillM = MasterDataMng.Instance().RespDataMA_SkillM.skillM; for (int i = 0; i < skillM.Length; i++) { if (skillM[i] != null) { MonsterSkillClientMaster skillMasterBySkillId = MonsterSkillData.GetSkillMasterBySkillId(skillM[i].skillId); if (skillMasterBySkillId != null) { MonsterUniqueSkillData.AddSkillGroupData(skillMasterBySkillId, ref destSkillGroupList); } } } }
private void SetMonsterData() { this.monsterMaster = MonsterMaster.GetMonsterMasterByMonsterId(this.userMonster.monsterId); this.uniqueSkill = MonsterSkillData.GetSkillMasterBySkillGroupId(this.monsterMaster.Simple.skillGroupId, this.userMonster.defaultSkillGroupSubId); this.commonSkill = MonsterSkillData.GetSkillMasterBySkillId(this.userMonster.commonSkillId); if (!string.IsNullOrEmpty(this.userMonster.extraCommonSkillId)) { this.extraCommonSkill = MonsterSkillData.GetSkillMasterBySkillId(this.userMonster.extraCommonSkillId); } if ("0" != this.userMonster.leaderSkillId) { this.leaderSkill = MonsterSkillData.GetSkillMasterBySkillId(this.userMonster.leaderSkillId); } this.chipEquip.SetChipEquip(this.userMonster.userMonsterId); }
private static void CreateSkillMasterClient(ref Dictionary <string, MonsterSkillClientMaster> destSimpleMasterList, ref Dictionary <string, Dictionary <string, MonsterSkillClientMaster> > destGroupMasterList) { GameWebAPI.RespDataMA_GetSkillM.SkillM[] skillM = MasterDataMng.Instance().RespDataMA_SkillM.skillM; for (int i = 0; i < skillM.Length; i++) { if (skillM[i] != null) { List <GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM> list = new List <GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM>(); MonsterSkillData.GetSkillDetailMaster(skillM[i].skillId, ref list); if (0 < list.Count) { MonsterSkillClientMaster monsterSkillClientMaster = new MonsterSkillClientMaster(skillM[i], list); MonsterSkillData.AddSkillSimpleMaster(monsterSkillClientMaster, ref destSimpleMasterList); if ("0" != monsterSkillClientMaster.Simple.skillGroupSubId) { MonsterSkillData.AddSkillGroupMaster(monsterSkillClientMaster, ref destGroupMasterList); } } } } }
public static void Initialize() { if (null == MasterDataMng.Instance() || MasterDataMng.Instance().RespDataMA_SkillM == null || MasterDataMng.Instance().RespDataMA_SkillM.skillM == null || MasterDataMng.Instance().RespDataMA_SkillDetailM == null || MasterDataMng.Instance().RespDataMA_SkillDetailM.convertSkillDetailM == null) { return; } if (MonsterSkillData.groupMasterList == null) { MonsterSkillData.groupMasterList = new Dictionary <string, Dictionary <string, MonsterSkillClientMaster> >(); } else { MonsterSkillData.groupMasterList.Clear(); } if (MonsterSkillData.simpleMasterList == null) { MonsterSkillData.simpleMasterList = new Dictionary <string, MonsterSkillClientMaster>(); } else { MonsterSkillData.simpleMasterList.Clear(); } MonsterSkillData.CreateSkillMasterClient(ref MonsterSkillData.simpleMasterList, ref MonsterSkillData.groupMasterList); }
public void SetCommonSkill(string skillId) { this.commonSkill = MonsterSkillData.GetSkillMasterBySkillId(skillId); }
public static MonsterSkillClientMaster GetSkillMasterBySkillId(int skillId) { return(MonsterSkillData.GetSkillMasterBySkillId(string.Format("{0}", skillId))); }