private void ChanceCard2Action(MonopolyPlayer p) { // Pay poor tax : Pay 15 Console.WriteLine("Pay poor tax : Pay 15"); int price = 15; Dictionary <MoneyType, int> inputPay = p.getInput(price); int counter = 1; int change = p.ValidateGetInputPrice(price, inputPay, "pay"); while (change < 0 && counter <= 5) { inputPay = p.getInput(price); counter++; } if (counter > 5) { return; } // check if change exist if (change > 0) { // change always true Dictionary <MoneyType, int> inputChange = p.getInput(change); if (p.ValidateGetInputPrice(change, inputChange, "receive") != 0) { return; } p.Receive(inputChange); _bank.WithdrawMoney(inputChange); } // pay to bank _bank.DepositMoney(inputPay); p.Pay(inputPay); }
private void CommunityCard2Action(MonopolyPlayer p) { // Doctor's fee : pay 50 Console.WriteLine("Doctor's fee : pay 50"); int price = 50; Dictionary <MoneyType, int> inputPay = p.getInput(price); int counter = 1; int change = p.ValidateGetInputPrice(price, inputPay, "pay"); while (change < 0 && counter <= 5) { inputPay = p.getInput(price); counter++; } if (counter > 5) { return; } // check if change exist if (change > 0) { // change always true Dictionary <MoneyType, int> inputChange = p.getInput(change); if (p.ValidateGetInputPrice(change, inputChange, "receive") != 0) { return; } p.Receive(inputChange); _bank.WithdrawMoney(inputChange); } // receive money from bank _bank.DepositMoney(inputPay); p.Pay(inputPay); }