public void displayJailMenu(Player player) { Monopoly game = new Monopoly(); Property property = new Property(); TradeableProperty trade = new TradeableProperty(); PlayerInput input = new PlayerInput(); // If the player has been in Jail for 3 turns, on the 4th turn in jail they will be forced to pay themselves out if (player.getTurnsInJail() < 3) { int resp = 0; Console.WriteLine("1. Roll doubles to get out of jail"); Console.WriteLine("2. Pay $50 to get out of jail"); Console.WriteLine("3. Use \"Get out of jail free\" card"); Console.WriteLine("4. Trade Property with Player"); Console.WriteLine("5. Upgrade properties"); Console.WriteLine("6. View your details"); Console.WriteLine("7. Declare Bankrupt"); Console.Write("(1-7)>"); //read response resp = input.inputInteger(); //if response is invalid redisplay menu if (resp == 0) this.displayJailMenu(player); //perform choice according to number input switch (resp) { case 1: player.playerJailRoll(); break; case 2: if (player.getBalance() >= 50) { player.pay(50); Console.WriteLine("{0} payed $50 to get out of jail.\n", player.getName()); player.setSentToJail(false); player.setInJail(false); player.setTurnsInJail(0); break; } else { Console.WriteLine("You do not have enough money, please make another selection.\n"); this.displayJailMenu(player); break; } case 3: if (player.getGetOutOfJailCard()) { Console.WriteLine("{0} used their get out of Jail card.\n", player.getName()); ; player.setGetOutOfJailCard(false); player.setInJail(false); player.setTurnsInJail(0); break; } else { Console.WriteLine("{0} doesn't have a get out of Jail card, please make another selection.\n", player.getName()); this.displayJailMenu(player); break; } case 4: game.tradeProperty(player); displayJailMenu(player); break; case 5: Console.WriteLine("That option is not implemented yet, please try again.\n"); break; case 6: Console.WriteLine("=================================="); Console.WriteLine(player.FullDetailsToString()); Console.WriteLine("=================================="); this.displayJailMenu(player); break; case 7: Console.WriteLine("That option is not implemented yet, please try again.\n"); break; default: Console.WriteLine("That option is not avaliable, please try again."); this.displayJailMenu(player); break; } player.setTurnsInJail(player.getTurnsInJail() + 1); } // Runs on player's 4th turn in jail else if (player.getTurnsInJail() == 3) { Console.WriteLine("{0} has been in jail for 3 turns and must pay the $50", player.getName()); player.setInJail(false); player.setSentToJail(false); player.pay(50); player.setTurnsInJail(0); } }