private void Dice_EndTurn(object sender, EndTurnEventArgs e) { ToggleTurnItems(false); if (currentTurnPlayerID == localPlayer.PlayerId) { if (comm.UserRole == Communicator.ROLE.SERVER) { engine.TurnEnded(); } else { comm.Send(new Message(Message.Type.EndTurn, new byte[0]).ToBytes()); } } }
public void OnEndTurn(EndTurnEventArgs e) { EndTurn(this, e); }