예제 #1
0
파일: Deck.cs 프로젝트: Th3OnlyN00b/MLopoly
 public void ShuffleCommunityChestCards()
 {
     for (int n = CommunityChestCards.Length - 1; n > 0; n--)
     {
         int k = rand.Next(n + 1);
         CommunityChestCard temp = CommunityChestCards[n];
         CommunityChestCards[n] = CommunityChestCards[k];
         CommunityChestCards[k] = temp;
     }
 }
예제 #2
0
파일: Deck.cs 프로젝트: Th3OnlyN00b/MLopoly
        public CommunityChestCard DrawCommunityChestCard(Player player, Player[] curPlayers)
        {
            CommunityChestCard cardDrawn = CommunityChestCards[CommunityChestCardIndex++];

            cardDrawn.Use(player, curPlayers);
            if (CommunityChestCardIndex <= 17)
            {
                CommunityChestCardIndex = 0;
                ShuffleCommunityChestCards();
            }
            return(cardDrawn);
        }
예제 #3
0
        public void Run(BoardGUI b)
        {
            while (!gameOver())
            {
                Player curPlayer;
                for (int j = 0; playInGame() > 1; j = (j + 1) % 4)
                {
                    curPlayer = players[j];
                    //Check if player has lost yet
                    Console.WriteLine(curPlayer.inGame);
                    if (!curPlayer.inGame)
                    {
                        continue;
                    }
                    while (again)
                    {
                        Console.WriteLine();
                        Console.WriteLine("----------------------------------------------------------------------");
                        Console.WriteLine("---------------------------Player " + j + "'s turn!---------------------------");
                        Console.WriteLine("----------------------------------------------------------------------");
                        Console.WriteLine();
                        Console.WriteLine("Player " + j + " wealth = " + players[j].money);
                        Console.WriteLine("Player " + j + " position = " + players[j].position);
                        Console.WriteLine();
                        again = false;
                        //Roll Dice
                        int die1 = RollDice();
                        int die2 = RollDice();
                        Console.WriteLine("Die 1 roll: " + die1);
                        Console.WriteLine("Die 2 roll: " + die2);
                        Console.WriteLine("Dice Roll for player " + j + ": " + (die1 + die2));
                        Console.WriteLine();
                        //Check if Jail and handle accordingly
                        if (curPlayer.inJail)
                        {
                            handleJail(curPlayer, die1, die2);
                        }
                        //If still in jail end turn
                        if (curPlayer.inJail)
                        {
                            break;
                        }
                        //check to see if roll gives second turn
                        checkAgain(curPlayer, die1, die2);
                        //Move Player
                        board.MovePlayer(curPlayer, (die1 + die2));
                        b.Tick();
                        Console.WriteLine("You landed on " + board.Spaces[curPlayer.position].name);
                        Console.WriteLine();
                        //handle movement based on space
                        int action = board.Spaces[curPlayer.position].Handle(curPlayer, (die1 + die2));
                        b.Tick();
                        if (action == 1)
                        {
                            //bidding system:
                            int     lastBid       = 0;
                            Buyable temp          = (Buyable)(board.Spaces[curPlayer.position]);
                            int     curBid        = temp.GetPrice();
                            int     highestBid    = curBid;
                            int     highestPlayer = -1;
                            int     attempt       = playInGame();
                            for (int i = 0; (lastBid < curBid || i != highestPlayer) && attempt > 0; i = ((i + 1) % 4))
                            {
                                if (players[i].inGame == false)
                                {
                                    continue;
                                }
                                attempt--;
                                Console.WriteLine();
                                Console.WriteLine("Player " + i + " turn to bid");
                                lastBid = curBid;
                                Console.WriteLine("LastBid = " + lastBid);
                                //TODO: get a bid from each player
                                if (players[i].isAI)
                                {
                                    int ech   = rand.Next(1, 6);
                                    int bech  = ((Buyable)(board.Spaces[curPlayer.position])).GetPrice();
                                    int blech = bech + (int)((double)((double)bech * ((double)ech / (((double)ech * 2) + 1))));
                                    Console.WriteLine(bech);
                                    Console.WriteLine(blech);
                                    if (curBid < blech)
                                    {
                                        curBid = curBid + rand.Next(4, 10);
                                    }
                                }
                                else
                                {
                                    Console.WriteLine("Enter your bid for " + board.Spaces[curPlayer.position].name);
                                    curBid = int.Parse(Console.ReadLine());
                                }
                                b.BoardGUI_Paint(null, null);
                                Console.WriteLine("curBid " + curBid);
                                if (curBid > highestBid)
                                {
                                    attempt       = 4;
                                    highestPlayer = i;
                                    highestBid    = curBid;
                                }
                            }
                            if (highestPlayer != -1)
                            {
                                temp.Buy(players[highestPlayer]);
                                players[highestPlayer].money -= (highestBid - temp.GetPrice());
                            }
                        }
                        if (action == 2)
                        {
                            ChanceCard card = deck.DrawChanceCard(curPlayer, players);
                            Console.WriteLine(card.Name);
                        }
                        if (action == 3)
                        {
                            CommunityChestCard card = deck.DrawCommunityChestCard(curPlayer, players);
                            Console.WriteLine(card.Name);
                        }
                        handlePossible(curPlayer);
                    }
                    again      = true;
                    againCount = 0;

                    b.Tick();
                }
            }
            foreach (Player p in players)
            {
                if (p.inGame)
                {
                    Console.WriteLine("Player " + p.PlayerNumber + " wins!");
                }
            }
        }