public static void Start() { Console.WriteLine("\nFrise Début\n"); Game model = new Game(); // Creation of the board and the players GameView view = new GameView(); GameController controller = new GameController(model, view); Street Board = model.Board; Player players = model.Players; Banker banker = Banker.CreateBanker(); Deck deck = Deck.ReadDeck(); //Console.WriteLine(deck.toString()); controller.initializePlayers(); players.displayAllPlayers(); Console.WriteLine("This is the list of the players!"); Console.WriteLine("Press any key to start the game..."); controller.displayGame(); Console.ReadLine(); Console.Clear(); controller.playGame(); }
public void AddHotel() { Banker banker = Banker.CreateBanker(); if (this.Position.Id_buyer == this.ID) { if (GameController.AllColors(this)) { if (this.Position.Nb_house == 4) { banker.Money += this.Position.PriceHotel; this.Money -= this.Position.PriceHotel; banker.Operations.Add(new Exchange(this.ID, "+" + this.Position.PriceHotel)); this.Position.Nb_house = 0; this.Position.Hotel = true; } } } }
public void Buy() { if (this.Position.Basic_price != -1) { if (this.Position.Id_buyer == 0) { if (this.Money >= this.Position.Basic_price) { Banker banker = Banker.CreateBanker(); // It's the same banker as in the class Game because this class is a singleton pattern this.Money -= this.Position.Basic_price; // Update the player money banker.Money += this.Position.Basic_price; // Update the banker money banker.Operations.Add(new Exchange(this.ID, "+" + Convert.ToString(this.Position.Basic_price))); this.Position.Id_buyer = this.ID; this.Id_purchased.Add(this.Position.ID); } } } }
public void AddHouse() { if (this.Position.Id_buyer == this.ID) { if (GameController.AllColors(this)) // If all the properties with the same colors are our propeties we can add a house { if (!this.Position.Hotel) { Banker banker = Banker.CreateBanker(); if (this.Position.Nb_house == 0 || (this.Position.Nb_house < 4 && GameController.UniformConstruction(this))) { this.Position.Nb_house++; this.Money -= this.Position.PriceHouse; banker.Money += this.Position.PriceHouse; banker.Operations.Add(new Exchange(this.ID, "+" + this.Position.PriceHouse)); } } } } }
public static void CheckBuy() { bool result = true; Player pl = new Player(0, "Test"); pl.Position = Game.CreateBoard(); while (pl.Position.Basic_price == -1) { pl.Position = pl.Position.next; } int diff = pl.Money - pl.Position.Basic_price; Banker banker = Banker.CreateBanker(); pl.Buy(); if (pl.Money != diff || banker.Money != pl.Position.Basic_price || pl.Position.Id_buyer != pl.ID || pl.Id_purchased[0] != pl.Position.ID) { result = false; } displayResult("Buy", result); }