예제 #1
0
 protected override void AfterCollision(Map map, Vector2Object hit)
 {
     Explosion.ExplodeSmall(_position, _damage);
 }
예제 #2
0
 private void Explode(MapTreeHolder map, List <Inpc> npcs)
 {
     Explosion.Explode(Boundary.Origin, _damage);
     Game1.mapLive.MapProjectiles.Remove(this);
 }