protected internal override float PhraseFreq() { // sort list with pq for (PhrasePositions pp = first; pp != null; pp = pp.next) { pp.FirstPosition(); pq.Put(pp); // build pq from list } PqToList(); // rebuild list from pq int freq = 0; do { // find position w/ all terms while (first.position < last.position) { // scan forward in first do { if (!first.NextPosition()) { return((float)freq); } }while (first.position < last.position); FirstToLast(); } freq++; // all equal: a match }while (last.NextPosition()); return((float)freq); }
protected internal override float PhraseFreq() { pq.Clear(); int end = 0; for (PhrasePositions pp = first; pp != null; pp = pp.next) { pp.FirstPosition(); if (pp.position > end) { end = pp.position; } pq.Put(pp); // build pq from list } float freq = 0.0f; bool done = false; do { PhrasePositions pp = (PhrasePositions)pq.Pop(); int start = pp.position; int next = ((PhrasePositions)pq.Top()).position; for (int pos = start; pos <= next; pos = pp.position) { start = pos; // advance pp to min window if (!pp.NextPosition()) { done = true; // ran out of a term -- done break; } } int matchLength = end - start; if (matchLength <= slop) { freq += GetSimilarity().SloppyFreq(matchLength); // score match } if (pp.position > end) { end = pp.position; } pq.Put(pp); // restore pq }while (!done); return(freq); }