protected internal override void OnCharEvent(CharEventArgs _event) { base.OnCharEvent(_event); var focused = this.focusManager.FocusedControl; if (focused != null && focused.Visible) { focused.OnCharEvent(_event); } }
protected internal override void OnCharEvent(CharEventArgs _event) { base.OnCharEvent(_event); var oldText = Control.Text; if (Control.editText.ProcessChar(_event.Character)) { Control.OnTextChanged(new TextChangedEventArgs(oldText, Control.Text)); } }
protected internal override void OnCharEvent(CharEventArgs _event) { base.OnCharEvent(_event); fsm.OnCharEvent(_event); }
internal protected virtual void OnCharEvent(CharEventArgs _event) { this.Invoke(CHAR_ID, _event); }
protected internal virtual void OnCharEvent(CharEventArgs _event) { }
internal void OnCharEvent(CharEventArgs _event) { ActiveState.OnCharEvent(_event); Transition(GUIEventID.Char); }