public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); evt.Handle(this); MakeDirty(); // look for special keys switch (evt.SpecialKey) { case SpecialKey.Right: CursorRight(evt.Modifier); return; case SpecialKey.Left: CursorLeft(evt.Modifier); return; case SpecialKey.Up: CursorUp(evt.Modifier); return; case SpecialKey.Down: CursorDown(evt.Modifier); return; case SpecialKey.Backspace: CursorBackspace(evt.Modifier); return; case SpecialKey.Delete: CursorDelete(evt.Modifier); return; case SpecialKey.Home: CursorHome(); return; case SpecialKey.End: CursorEnd(); return; } var charVal = (char)evt.Value; if (Char.IsLetterOrDigit(charVal) || Char.IsPunctuation(charVal) || charVal == ' ') { Insert(charVal.ToString()); } }
public virtual void OnKeyRelease(KeyEvent evt) { evt.Scene = this; OverlayInteractor.OnKeyRelease(evt); if (PrimaryInteractor != null) PrimaryInteractor.OnKeyRelease(evt); if (EnableViewInteractor) ViewInteractor.OnKeyRelease(evt); }
public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); if (!IsEnabled) return; if (evt.SpecialKey == SpecialKey.Enter || evt.SpecialKey == SpecialKey.Space) { evt.Handle(this); _justKeyActivated = true; IsSelected = true; IsFocused = true; QueuePaneRender(); Click(); } }
public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); if (Root != null) Root.OnKeyPress(evt); }
public void OnKeyRelease(KeyEvent evt) { RootScene.OnKeyRelease(evt); }
public void OnKeyPress(KeyEvent evt) { RootScene.OnKeyPress(evt); }
/// <summary> /// Handles a keyboard event. /// </summary> public override void OnKeyPress(KeyEvent evt) {
public virtual void OnKeyRelease(KeyEvent evt) {}
public virtual void OnKeyPress(KeyEvent evt) {}
public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); if (IsFocused) { if (evt.SpecialKey == SpecialKey.Right || evt.SpecialKey == SpecialKey.Up) { StepUp(); } else if (evt.SpecialKey == SpecialKey.Left || evt.SpecialKey == SpecialKey.Down) { StepDown(); } } }
protected override void OnKeyDown(KeyEventArgs e) { base.OnKeyDown(e); // get the modifier int mod = 0; if (e.Shift) mod += (int)InteractionModifier.Shift; if (e.Control) mod += (int)InteractionModifier.Control; if (e.Alt) mod += (int)InteractionModifier.Alt; if (mod == 0) mod = (int)InteractionModifier.None; int val = e.KeyValue; var evt = new KeyEvent(Viewport.RootScene, val, (InteractionModifier)mod); //Console.WriteLine("viewport key press {0} ({1}, {2})", evt.Value, evt.SpecialKey, evt.Modifier); Viewport.OnKeyPress(evt); e.Handled = evt.IsHandled; PaintGL(); }
/// <summary> /// Converts a QKeyEvent to a KeyEvent. /// </summary> private KeyEvent ConvertEvent(QKeyEvent qevt) { var keyVal = qevt.Key(); var mod = GetModifier(qevt); if (keyVal >= 65 && keyVal <= 90 && // letter (mod & InteractionModifier.Shift) != InteractionModifier.Shift) keyVal += 32; if (keyVal == (int)Key.Key_Left) keyVal = (int)SpecialKey.Left; if (keyVal == (int)Key.Key_Right) keyVal = (int)SpecialKey.Right; if (keyVal == (int)Key.Key_Up) keyVal = (int)SpecialKey.Up; if (keyVal == (int)Key.Key_Down) keyVal = (int)SpecialKey.Down; if (keyVal == (int)Key.Key_Backspace) keyVal = (int)SpecialKey.Backspace; if (keyVal == (int)Key.Key_Enter) keyVal = (int)SpecialKey.Enter; if (keyVal == (int)Key.Key_Home) keyVal = (int)SpecialKey.Home; if (keyVal == (int)Key.Key_End) keyVal = (int)SpecialKey.End; if (keyVal == (int)Key.Key_Delete) keyVal = (int)SpecialKey.Delete; var evt = new KeyEvent(Viewport.RootScene, keyVal, mod); return evt; }
public override void OnKeyRelease(KeyEvent evt) { base.OnKeyRelease(evt); _textBox.OnKeyRelease(evt); }
public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); _textBox.OnKeyPress(evt); }
public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); if (Control == null) return; if (evt.SpecialKey == SpecialKey.Tab) { MakeDirty(); if (evt.Modifier == InteractionModifier.Shift) { if (InFocus != null) InFocus = InFocus.GetPreviousFocus(); else InFocus = Control.GetLastFocus(); } else { if (InFocus != null) InFocus = InFocus.GetNextFocus(); else InFocus = Control.GetFirstFocus(); } } else if (InFocus != null) { InFocus.OnKeyPress(evt); } }
public override void OnKeyPress(KeyEvent evt) { base.OnKeyPress(evt); if (InFocus != null) { InFocus.OnKeyPress(evt); } }