internal void HandlePeerConnected(PeerId id, Direction direction) { // The only message sent/received so far is the Handshake message. // The current mode decides what additional messages need to be sent. Mode.HandlePeerConnected(id, direction); RaisePeerConnected(new PeerConnectionEventArgs(this, id, direction)); }
internal void HandlePeerConnected(PeerId id) { // The only message sent/received so far is the Handshake message. // The current mode decides what additional messages need to be sent. RaisePeerConnected(new PeerConnectedEventArgs(id)); Mode.HandlePeerConnected(id); }
public void SwitchingModesSendsHaves() { Rig.Manager.Peers.ConnectedPeers.Add(Rig.CreatePeer(true, true)); Rig.Manager.Peers.ConnectedPeers.Add(Rig.CreatePeer(true, false)); var peer = Rig.CreatePeer(true); peer.BitField.SetAll(true); Mode.HandlePeerConnected(peer, Direction.Incoming); Mode.Tick(0); Assert.IsTrue(Rig.Manager.Peers.ConnectedPeers[0].Dequeue() is HaveAllMessage, "#1"); BitfieldMessage m = (BitfieldMessage)Rig.Manager.Peers.ConnectedPeers[1].Dequeue(); Assert.IsTrue(m.BitField.AllTrue, "#2"); }