// Main to draw the things public static void Main() { // Make sure that the image dimensions are // sufficient to hold all the test results. // TextureWrapModes (imgName, width, height, top, spacing) TextureWrapModes twm = new TextureWrapModes("horse.bmp", 650, 1850, 0, 50); // Draw different wrapmodes twm.DrawWrapModes(); // Save the drawing when done twm.SaveDrawing(); }
// Main to draw the things public static void Main () { // Make sure that the image dimensions are // sufficient to hold all the test results. // TextureWrapModes (imgName, width, height, top, spacing) TextureWrapModes twm = new TextureWrapModes ("horse.bmp", 650, 1850, 0, 50); // Draw different wrapmodes twm.DrawWrapModes (); // Save the drawing when done twm.SaveDrawing (); }