public void DrawArc(Pen pen, float x, float y, float width, float height, float startAngle, float sweepAngle) { SetOffset(false); StartDrawing(); var rect = new CGRect(x, y, width, height); pen.Apply(this); var yscale = rect.Height / rect.Width; var centerY = rect.GetMidY(); var centerX = rect.GetMidX(); Control.ConcatCTM(new CGAffineTransform(1.0f, 0, 0, yscale, 0, centerY - centerY * yscale)); Control.AddArc(centerX, centerY, rect.Width / 2, CGConversions.DegreesToRadians(startAngle), CGConversions.DegreesToRadians(startAngle + sweepAngle), sweepAngle < 0); Control.StrokePath(); EndDrawing(); }
public void FillPie(Brush brush, float x, float y, float width, float height, float startAngle, float sweepAngle) { SetOffset(true); StartDrawing(); var rect = new CGRect(x, y, width, height); Control.SaveState(); var yscale = rect.Height / rect.Width; var centerY = rect.GetMidY(); var centerX = rect.GetMidX(); Control.ConcatCTM(new CGAffineTransform(1.0f, 0, 0, yscale, 0, centerY - centerY * yscale)); Control.MoveTo(centerX, centerY); Control.AddArc(centerX, centerY, rect.Width / 2, CGConversions.DegreesToRadians(startAngle), CGConversions.DegreesToRadians(startAngle + sweepAngle), sweepAngle < 0); Control.AddLineToPoint(centerX, centerY); Control.ClosePath(); Control.RestoreState(); Control.Clip(); brush.Draw(this, rect.ToEto()); EndDrawing(); }
public void FillPie(Brush brush, float x, float y, float width, float height, float startAngle, float sweepAngle) { SetOffset(true); StartDrawing(); var rect = new CGRect(x, y, width, height); Control.SaveState(); var yscale = rect.Height / rect.Width; var centerY = rect.GetMidY(); var centerX = rect.GetMidX(); Control.ConcatCTM(new CGAffineTransform(1.0f, 0, 0, yscale, 0, centerY - centerY * yscale)); Control.MoveTo(centerX, centerY); Control.AddArc(centerX, centerY, rect.Width / 2, CGConversions.DegreesToRadians(startAngle), CGConversions.DegreesToRadians(startAngle + sweepAngle), sweepAngle < 0); Control.AddLineToPoint(centerX, centerY); Control.ClosePath(); Control.RestoreState(); Control.Clip(); brush.Draw(this, rect.ToEto()); EndDrawing(); }
public void DrawArc(Pen pen, float x, float y, float width, float height, float startAngle, float sweepAngle) { SetOffset(false); StartDrawing(); var rect = new CGRect(x, y, width, height); pen.Apply(this); var yscale = rect.Height / rect.Width; var centerY = rect.GetMidY(); var centerX = rect.GetMidX(); Control.ConcatCTM(new CGAffineTransform(1.0f, 0, 0, yscale, 0, centerY - centerY * yscale)); Control.AddArc(centerX, centerY, rect.Width / 2, CGConversions.DegreesToRadians(startAngle), CGConversions.DegreesToRadians(startAngle + sweepAngle), sweepAngle < 0); Control.StrokePath(); EndDrawing(); }