private static void KeyDownClass(Actor sender, KeyEventArgs e) { if (sender != null) { sender.OnKeyDown(e); } }
private static void KeyDownClass(Actor sender, KeyEventArgs e) { if (sender != null) sender.OnKeyDown(e); }
private static void KeyDownClass(Actor sender, KeyEventArgs e) { if (sender != null) { sender.OnKeyDown(e); } }
private static void KeyDownClass(Actor sender, KeyEventArgs e) { if (sender != null) sender.OnKeyDown(e); }