public Bullet(Game1 game, ContentManager content, BulletModel model, int xPosition) { this.game = game; this.content = content; texture = model.texture; LoadContent(xPosition); }
public void LoadContent(ContentManager content) { this.content = content; shootSound = content.Load <SoundEffect>("Shoot"); texture = content.Load <Texture2D>("player"); bounds.Width = 50; bounds.Height = 50; bounds.X = game.GraphicsDevice.Viewport.Width / 2 - 50; bounds.Y = 0; bulletModel = new BulletModel(content); }