void StartClient() { client = new Client.Client(this, spriteBatch, gameConfigName, this.gameType); Components.Add(client); activeScreen.Hide(); activeScreen = client; activeScreen.Show(); }
void StartServer(Client.Client.GameType gameType) { int maxConnections = 0; if (gameType == Client.Client.GameType.local) maxConnections = 1; else maxConnections = hostGameScreen.MaxConnections; server = new Server.Server(this, spriteBatch, gameConfigName, maxConnections); Components.Add(server); //server.Hide(); StartClient(); }