public PlaneEntity(Game game, Camera camera) : base(game) { PO = new PositionedObject(game); TheCamera = camera; PlaneBasicEffect = new BasicEffect(game.GraphicsDevice); game.Components.Add(this); }
public PlaneEntity(Game game, Camera camera, Texture2D texture, Vector3 position) : base(game) { PO = new PositionedObject(game); TheCamera = camera; PlaneBasicEffect = new BasicEffect(game.GraphicsDevice); Create(texture); PO.Position = position; game.Components.Add(this); }
public Car(Game game, Camera camera, GameLogic gameLogic) : base(game, camera) { LogicRef = gameLogic; Force = new PositionedObject(game); //The car's inertia. }