internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new WinFormsGameForm(this); _form.ClientSize = new Size(GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight); SetIcon(); Title = Utilities.AssemblyHelper.GetDefaultWindowTitle(); _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; // Capture mouse events. _form.MouseWheel += OnMouseScroll; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; // Use RawInput to capture key events. Device.RegisterDevice(UsagePage.Generic, UsageId.GenericKeyboard, DeviceFlags.None); Device.KeyboardInput += OnRawKeyEvent; _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; _form.KeyPress += OnKeyPress; RegisterToAllWindows(); }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; Form = new WinFormsGameForm(this); Form.ClientSize = new Size(GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight); SetIcon(); Title = Utilities.AssemblyHelper.GetDefaultWindowTitle(); Form.MaximizeBox = false; Form.FormBorderStyle = FormBorderStyle.FixedSingle; Form.StartPosition = FormStartPosition.Manual; // Capture mouse events. Form.MouseWheel += OnMouseScroll; Form.MouseEnter += OnMouseEnter; Form.MouseLeave += OnMouseLeave; Form.Activated += OnActivated; Form.Deactivate += OnDeactivate; Form.ResizeEnd += OnResizeEnd; Form.KeyPress += OnKeyPress; RegisterToAllWindows(); Form.CenterOnPrimaryMonitor(); }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new WinFormsGameForm(); // When running unit tests this can return null. var assembly = Assembly.GetEntryAssembly(); if (assembly != null) { _form.Icon = Icon.ExtractAssociatedIcon(assembly.Location); } _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; // Capture mouse and keyboard events. _form.MouseDown += OnMouseState; _form.MouseMove += OnMouseState; _form.MouseUp += OnMouseState; _form.MouseWheel += OnMouseState; _form.KeyDown += OnKeyDown; _form.KeyUp += OnKeyUp; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; _form.KeyPress += OnKeyPress; }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new Form(); _form.Icon = Icon.ExtractAssociatedIcon(Assembly.GetEntryAssembly().Location); _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; Mouse.SetWindows(_form); // Capture mouse and keyboard events. _form.MouseDown += OnMouseState; _form.MouseMove += OnMouseState; _form.MouseUp += OnMouseState; _form.MouseWheel += OnMouseState; _form.KeyDown += OnKeyDown; _form.KeyUp += OnKeyUp; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; Keyboard.SetKeys(_keyState); _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; }
void Dispose(bool disposing) { if (disposing) { if (Form != null) { UnregisterFromAllWindows(); Form.Dispose(); Form = null; } } _platform = null; Game = null; Mouse.Window = null; }
void Dispose(bool disposing) { if (disposing) { if (_form != null) { UnregisterFromAllWindows(); _form.Dispose(); _form = null; } } _platform = null; Game = null; Mouse.SetWindows(null); Device.KeyboardInput -= OnRawKeyEvent; Device.RegisterDevice(UsagePage.Generic, UsageId.GenericKeyboard, DeviceFlags.Remove); }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new WinFormsGameForm(this); // When running unit tests this can return null. var assembly = Assembly.GetEntryAssembly(); if (assembly != null) { _form.Icon = Icon.ExtractAssociatedIcon(assembly.Location); } Title = Utilities.AssemblyHelper.GetDefaultWindowTitle(); _form.ControlBox = false; //###PROCFXGEN### _form.TopMost = true; //###PROCFXGEN### _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; // Capture mouse events. _form.MouseWheel += OnMouseScroll; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; // Use RawInput to capture key events. Device.RegisterDevice(UsagePage.Generic, UsageId.GenericKeyboard, DeviceFlags.None); Device.KeyboardInput += OnRawKeyEvent; _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; _form.KeyPress += OnKeyPress; RegisterToAllWindows(); }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; Form = new WinFormsGameForm(this); ChangeClientSize(new Size(GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight)); SetIcon(); Title = MonoGame.Framework.Utilities.AssemblyHelper.GetDefaultWindowTitle(); Form.MaximizeBox = false; Form.FormBorderStyle = FormBorderStyle.FixedSingle; Form.StartPosition = FormStartPosition.Manual; // Capture mouse events. Mouse.WindowHandle = Form.Handle; Form.MouseWheel += OnMouseScroll; Form.MouseHorizontalWheel += OnMouseHorizontalScroll; Form.MouseEnter += OnMouseEnter; Form.MouseLeave += OnMouseLeave; _resizeTickTimer = new System.Timers.Timer(1) { SynchronizingObject = Form, AutoReset = false }; _resizeTickTimer.Elapsed += OnResizeTick; Form.Activated += OnActivated; Form.Deactivate += OnDeactivate; Form.Resize += OnResize; Form.ResizeBegin += OnResizeBegin; Form.ResizeEnd += OnResizeEnd; Form.KeyPress += OnKeyPress; RegisterToAllWindows(); }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new WinFormsGameForm(); // When running unit tests this can return null. var assembly = Assembly.GetEntryAssembly(); if (assembly != null) { _form.Icon = Icon.ExtractAssociatedIcon(assembly.Location); } _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; // Capture mouse events. _form.MouseDown += OnMouseState; _form.MouseMove += OnMouseState; _form.MouseUp += OnMouseState; _form.MouseWheel += OnMouseState; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; // Use RawInput to capture key events. Device.RegisterDevice(UsagePage.Generic, UsageId.GenericKeyboard, DeviceFlags.None); Device.KeyboardInput += OnRawKeyEvent; _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; _form.KeyPress += OnKeyPress; }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new WinFormsGameForm(this); // When running unit tests this can return null. var assembly = Assembly.GetEntryAssembly(); if (assembly != null) _form.Icon = Icon.ExtractAssociatedIcon(assembly.Location); Title = Utilities.AssemblyHelper.GetDefaultWindowTitle(); _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; // Capture mouse events. _form.MouseWheel += OnMouseScroll; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; // Use RawInput to capture key events. Device.RegisterDevice(UsagePage.Generic, UsageId.GenericKeyboard, DeviceFlags.None); Device.KeyboardInput += OnRawKeyEvent; _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; _form.KeyPress += OnKeyPress; RegisterToAllWindows(); }
internal WinFormsGameWindow(WinFormsGamePlatform platform) { _platform = platform; Game = platform.Game; _form = new WinFormsGameForm(); // When running unit tests this can return null. var assembly = Assembly.GetEntryAssembly(); if (assembly != null) _form.Icon = Icon.ExtractAssociatedIcon(assembly.Location); _form.MaximizeBox = false; _form.FormBorderStyle = FormBorderStyle.FixedSingle; _form.StartPosition = FormStartPosition.CenterScreen; // Capture mouse and keyboard events. _form.MouseDown += OnMouseState; _form.MouseMove += OnMouseState; _form.MouseUp += OnMouseState; _form.MouseWheel += OnMouseState; _form.KeyDown += OnKeyDown; _form.KeyUp += OnKeyUp; _form.MouseEnter += OnMouseEnter; _form.MouseLeave += OnMouseLeave; _form.Activated += OnActivated; _form.Deactivate += OnDeactivate; _form.ClientSizeChanged += OnClientSizeChanged; _form.KeyPress += OnKeyPress; }