protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _backgroundTexture = Content.Load<Texture2D>("hills"); _bitmapFont = Content.Load<BitmapFont>("courier-new-32"); _tiledMap = Content.Load<TiledMap>("level01"); }
public TiledLayer(TiledMap tiledMap, GraphicsDevice graphicsDevice, string name, int width, int height, int[] data) { Name = name; Width = width; Height = height; Properties = new TiledProperties(); _tiledMap = tiledMap; _spriteBatch = new SpriteBatch(graphicsDevice); _tiles = CreateTiles(data); }
internal TiledMapObjectLayer(ContentReader input, TiledMap map) : base(input) { Color = input.ReadColor(); DrawOrder = (TiledMapObjectDrawOrder)input.ReadByte(); var objectCount = input.ReadInt32(); Objects = new TiledMapObject[objectCount]; for (var i = 0; i < objectCount; i++) { TiledMapObject @object; var objectType = (TiledMapObjectType)input.ReadByte(); switch (objectType) { case TiledMapObjectType.Rectangle: @object = new TiledMapRectangleObject(input); break; case TiledMapObjectType.Tile: @object = new TiledMapTileObject(input, map); break; case TiledMapObjectType.Ellipse: @object = new TiledMapEllipseObject(input); break; case TiledMapObjectType.Polygon: @object = new TiledMapPolygonObject(input); break; case TiledMapObjectType.Polyline: @object = new TiledMapPolylineObject(input); break; default: throw new ArgumentOutOfRangeException(); } Objects[i] = @object; } }
internal TiledMapTileLayer(ContentReader input, TiledMap map) : base(input) { Width = input.ReadInt32(); Height = input.ReadInt32(); TileWidth = map.TileWidth; TileHeight = map.TileHeight; var tileCount = input.ReadInt32(); var tiles = new TiledMapTile[tileCount]; Tiles = new ReadOnlyCollection <TiledMapTile>(tiles); for (var i = 0; i < tileCount; i++) { var globalTileIdentifierWithFlags = input.ReadUInt32(); var x = input.ReadUInt16(); var y = input.ReadUInt16(); tiles[i] = new TiledMapTile(globalTileIdentifierWithFlags, x, y); } }