public override void Reset() { Parent = null; _flags = TransformFlags.All; _localMatrix = Matrix2D.Identity; _worldMatrix = Matrix2D.Identity; _position = Vector2.Zero; _rotation = 0; _scale = Vector2.One; }
private void OnParentChanged(TransformComponent2D oldParent, TransformComponent2D newParent) { var parent = oldParent; while (parent != null) { parent.TransformBecameDirty -= ParentOnTransformBecameDirty; parent = parent.Parent; } parent = newParent; while (parent != null) { parent.TransformBecameDirty += ParentOnTransformBecameDirty; parent = parent.Parent; } }