protected override void Run() { this.handler = new Base(); Helpers.CheckConnection(); // Find Unity if (PropertyService.Get<string>("Unity.Base.Path", "" ) == "") { handler.FindUnity(); } // Find IPhone Unity (so far Mac Only) if (PropertyService.Get<string>("Unity.iPhone.Path", "") == "" && Helpers.WhatOS() == Helpers.OS.Mac) { handler.FindUnityiPhone(); } }
protected override void Run (object data) { this.handler = new Base(); handler.Open(Settings.Documentation.ScriptReference); }
protected override void Run (object data) { this.handler = new Base(); handler.Open(Settings.Documentation.Reference, Helpers.SelectedText()); }
protected override void Run (object data) { this.handler = new Base(); handler.Open(Settings.Documentation.Manual); }