internal static void Initialize () { if (guiContext != null) return; guiContext = new GuiSyncContext (); SynchronizationContext = new GtkSynchronizationContext (); }
internal static void Initialize () { if (guiContext != null) return; guiContext = new GuiSyncContext (); guiThread = Thread.CurrentThread; handler = new GLib.TimeoutHandler (guiDispatcher); thrBackground = new Thread (new ThreadStart (backgroundDispatcher)) { Name = "Background dispatcher", IsBackground = true, Priority = ThreadPriority.Lowest, }; thrBackground.Start (); DispatchDebug = Environment.GetEnvironmentVariable ("MONODEVELOP_DISPATCH_DEBUG") != null; SynchronizationContext = new GtkSynchronizationContext (); }