Debugger session for Unity scripting code
상속: Mono.Debugging.Soft.SoftDebuggerSession
		
		public DebuggerSession CreateSession ()
		{
			session = new UnitySoftDebuggerSession ();
			session.TargetExited += delegate{ session = null; };
			return session;
 public DebuggerSession CreateSession()
 {
     session = new UnitySoftDebuggerSession();
     session.TargetExited += delegate { session = null; };
     return(session);
 }
 public override DebuggerSession CreateSession()
 {
     session = new UnitySoftDebuggerSession(ConnectorRegistry);
     session.TargetExited += delegate { session = null; };
     return(session);
 }