public DebuggerSession CreateSession () { session = new UnitySoftDebuggerSession (); session.TargetExited += delegate{ session = null; }; return session;
public DebuggerSession CreateSession() { session = new UnitySoftDebuggerSession(); session.TargetExited += delegate { session = null; }; return(session); }
public override DebuggerSession CreateSession() { session = new UnitySoftDebuggerSession(ConnectorRegistry); session.TargetExited += delegate { session = null; }; return(session); }