상속: Mono.Debugging.Client.DebuggerSession
		public DGdbBacktrace (GdbSession session, long threadId, int count, ResultData firstFrame)
			: base(session, threadId, count, firstFrame)
		{
			BacktraceHelper = new DLocalExamBacktrace(this);
			//Variables = new VariableValueExamination (this);
			//DebuggingService.CurrentFrameChanged += FrameChanged;
		}
예제 #2
0
		public GdbBacktrace (GdbSession session, long threadId, int count, ResultData firstFrame)
		{
			fcount = count;
			this.threadId = threadId;
			if (firstFrame != null)
				this.firstFrame = CreateFrame (firstFrame);
			this.session = session;
		}
예제 #3
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 public GdbBacktrace(GdbSession session, long threadId, int count, ResultData firstFrame)
 {
     fcount        = count;
     this.threadId = threadId;
     if (firstFrame != null)
     {
         this.firstFrame = CreateFrame(firstFrame);
     }
     this.session = session;
 }
예제 #4
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 public GdbDissassemblyBuffer(GdbSession session, long addr) : base(addr)
 {
     this.session = session;
 }
		public override DebuggerSession CreateSession ()
		{
			GdbSession ds = new GdbSession ();
			return ds;
		}
예제 #6
0
		public GdbDissassemblyBuffer (GdbSession session, long addr): base (addr)
		{
			this.session = session;
		}
        public DebuggerSession CreateSession()
        {
            GdbSession ds = new GdbSession();

            return(ds);
        }