상속: System.EventArgs
예제 #1
0
		static void OnCommandActivating (object sender, CommandActivationEventArgs args)
		{
			if (args.Source != CommandSource.Keybinding)
				return;
			var m = NSApplication.SharedApplication.MainMenu;
			if (m != null) {
				foreach (NSMenuItem item in m.ItemArray ()) {
					var submenu = item.Submenu as MDMenu;
					if (submenu != null && submenu.FlashIfContainsCommand (args.CommandId))
						return;
				}
			}
		}
예제 #2
0
		void HandleCommandManagerCommandActivated (object sender, CommandActivationEventArgs e)
		{
			if ((string)e.CommandId == "MonoDevelop.Ide.Commands.ToolCommands.ToggleSessionRecorder" ||
				(string)e.CommandId == "MonoDevelop.Ide.Commands.ToolCommands.ReplaySession") {
				return;
			}

			CommandEvent cme = new CommandEvent () { CommandId = e.CommandId };
			cme.DataItemIndex = -1;
			
			if (e.DataItem != null && e.CommandInfo.ArrayInfo != null) {
				for (int n=0; n<e.CommandInfo.ArrayInfo.Count; n++) {
					if (e.CommandInfo.ArrayInfo[n].HandlesItem (e.DataItem)) {
						cme.DataItemIndex = n;
						break;
					}
				}
			}
			events.Add (cme);
		}
예제 #3
0
		static void OnCommandActivating (object sender, CommandActivationEventArgs args)
		{
			uint menuId;
			if (args.Source == CommandSource.Keybinding && menuIdMap.TryGetValue (args.CommandId, out menuId)) {
				//FIXME: for some reason we have to flash again after a delay to toggle the previous flash off?
				//some flashes can be unreliable, e.g. minimize, and modal dialogs don't seem to run timeouts, so the flash comes late
				GLib.Timeout.Add (50, delegate {
					HIToolbox.FlashMenuBar (menuId);
					return false;
				});
				GLib.Timeout.Add (250, delegate {
					HIToolbox.FlashMenuBar (menuId);
					return false;
				});
			}
		}
예제 #4
0
		void HandleCommandManagerCommandActivated (object sender, CommandActivationEventArgs e)
		{
			CommandEvent cme = new CommandEvent () { CommandId = e.CommandId };
			cme.DataItemIndex = -1;
			
			if (e.DataItem != null && e.CommandInfo.ArrayInfo != null) {
				for (int n=0; n<e.CommandInfo.ArrayInfo.Count; n++) {
					if (e.CommandInfo.ArrayInfo[n].HandlesItem (e.DataItem)) {
						cme.DataItemIndex = n;
						break;
					}
				}
			}
			events.Add (cme);
		}