public static int test_0_vector4f_andn () { Vector4f a = new Vector4f (1, 2, 3, 4); Vector4f b = new Vector4f (1, 3, 3, 8); Vector4f c = a.AndNot (b); if (((Vector4ui)c).X != 0) return 1; if (((Vector4ui)c).Y != 0x400000) return 2; if (((Vector4ui)c).Z != 0) return 3; if (((Vector4ui)c).W != 0x1000000) return 4; return 0; }