public override void Normalize(float norm) { norm *= Enclosing_Instance.GetBoost(); // incorporate boost for (System.Collections.IEnumerator iter = weights.GetEnumerator(); iter.MoveNext();) { Weight w = (Weight)iter.Current; // normalize all clauses, (even if prohibited in case of side affects) w.Normalize(norm); } }
/// <summary> Expert: Constructs and initializes a Weight for a top-level query.</summary> public virtual Weight Weight(Searcher searcher) { Query query = searcher.Rewrite(this); Weight weight = query.CreateWeight(searcher); float sum = weight.SumOfSquaredWeights(); float norm = GetSimilarity(searcher).QueryNorm(sum); if (float.IsInfinity(norm) || float.IsNaN(norm)) { norm = 1.0f; } weight.Normalize(norm); return(weight); }