public override TopDocs Search(Weight weight, Filter filter, int nDocs) { HitQueue hq = new HitQueue(nDocs, false); int totalHits = 0; for (int i = 0; i < searchables.Length; i++) { // search each searcher TopDocs docs = searchables[i].Search(weight, filter, nDocs); totalHits += docs.TotalHits; // update totalHits ScoreDoc[] scoreDocs = docs.ScoreDocs; for (int j = 0; j < scoreDocs.Length; j++) { // merge scoreDocs into hq ScoreDoc scoreDoc = scoreDocs[j]; scoreDoc.doc += starts[i]; // convert doc if (!hq.Insert(scoreDoc)) { break; // no more scores > minScore } } } ScoreDoc[] scoreDocs2 = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) { // put docs in array scoreDocs2[i] = (ScoreDoc)hq.Pop(); } float maxScore = (totalHits == 0)?System.Single.NegativeInfinity:scoreDocs2[0].score; return(new TopDocs(totalHits, scoreDocs2, maxScore)); }
/// <summary> A search implementation which spans a new thread for each /// Searchable, waits for each search to complete and merge /// the results back together. /// </summary> public override TopDocs Search(Weight weight, Filter filter, int nDocs) { HitQueue hq = new HitQueue(nDocs, false); int totalHits = 0; MultiSearcherThread[] msta = new MultiSearcherThread[searchables.Length]; for (int i = 0; i < searchables.Length; i++) { // search each searchable // Assume not too many searchables and cost of creating a thread is by far inferior to a search msta[i] = new MultiSearcherThread(searchables[i], weight, filter, nDocs, hq, i, starts, "MultiSearcher thread #" + (i + 1)); msta[i].Start(); } for (int i = 0; i < searchables.Length; i++) { try { msta[i].Join(); } catch (System.Threading.ThreadInterruptedException ie) { // In 3.0 we will change this to throw // InterruptedException instead SupportClass.ThreadClass.Current().Interrupt(); throw new System.SystemException(ie.Message, ie); } System.IO.IOException ioe = msta[i].GetIOException(); if (ioe == null) { totalHits += msta[i].Hits(); } else { // if one search produced an IOException, rethrow it throw ioe; } } ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) { // put docs in array scoreDocs[i] = (ScoreDoc)hq.Pop(); } float maxScore = (totalHits == 0)?System.Single.NegativeInfinity:scoreDocs[0].score; return(new TopDocs(totalHits, scoreDocs, maxScore)); }
public override TopDocs Search(Weight weight, Filter filter, int nDocs) { HitQueue hq = new HitQueue(nDocs, false); int totalHits = 0; for (int i = 0; i < searchables.Length; i++) { // search each searcher TopDocs docs = searchables[i].Search(weight, filter, nDocs); totalHits += docs.TotalHits; // update totalHits ScoreDoc[] scoreDocs = docs.ScoreDocs; for (int j = 0; j < scoreDocs.Length; j++) { // merge scoreDocs into hq ScoreDoc scoreDoc = scoreDocs[j]; scoreDoc.doc += starts[i]; // convert doc if (!hq.Insert(scoreDoc)) break; // no more scores > minScore } } ScoreDoc[] scoreDocs2 = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) // put docs in array scoreDocs2[i] = (ScoreDoc) hq.Pop(); float maxScore = (totalHits == 0)?System.Single.NegativeInfinity:scoreDocs2[0].score; return new TopDocs(totalHits, scoreDocs2, maxScore); }
public MultiSearcherThread(Searchable searchable, Weight weight, Filter filter, int nDocs, HitQueue hq, int i, int[] starts, System.String name) : base(name) { this.searchable = searchable; this.weight = weight; this.filter = filter; this.nDocs = nDocs; this.hq = hq; this.i = i; this.starts = starts; }
/// <summary> A search implementation which spans a new thread for each /// Searchable, waits for each search to complete and merge /// the results back together. /// </summary> public override TopDocs Search(Weight weight, Filter filter, int nDocs) { HitQueue hq = new HitQueue(nDocs, false); int totalHits = 0; MultiSearcherThread[] msta = new MultiSearcherThread[searchables.Length]; for (int i = 0; i < searchables.Length; i++) { // search each searchable // Assume not too many searchables and cost of creating a thread is by far inferior to a search msta[i] = new MultiSearcherThread(searchables[i], weight, filter, nDocs, hq, i, starts, "MultiSearcher thread #" + (i + 1)); msta[i].Start(); } for (int i = 0; i < searchables.Length; i++) { try { msta[i].Join(); } catch (System.Threading.ThreadInterruptedException ie) { // In 3.0 we will change this to throw // InterruptedException instead SupportClass.ThreadClass.Current().Interrupt(); throw new System.SystemException(ie.Message, ie); } System.IO.IOException ioe = msta[i].GetIOException(); if (ioe == null) { totalHits += msta[i].Hits(); } else { // if one search produced an IOException, rethrow it throw ioe; } } ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) // put docs in array scoreDocs[i] = (ScoreDoc) hq.Pop(); float maxScore = (totalHits == 0)?System.Single.NegativeInfinity:scoreDocs[0].score; return new TopDocs(totalHits, scoreDocs, maxScore); }
public MultiSearcherThread(Searchable searchable, Weight weight, Filter filter, int nDocs, HitQueue hq, int i, int[] starts, System.String name):base(name) { this.searchable = searchable; this.weight = weight; this.filter = filter; this.nDocs = nDocs; this.hq = hq; this.i = i; this.starts = starts; }