public override System.String ToString() { MergePolicy.OneMerge merge = GetRunningMerge(); if (merge == null) { merge = startMerge; } return("merge thread: " + merge.SegString(Enclosing_Instance.dir)); }
override public void Run() { // First time through the while loop we do the merge // that we were started with: MergePolicy.OneMerge merge = this.startMerge; try { if (Enclosing_Instance.Verbose()) { Enclosing_Instance.Message(" merge thread: start"); } while (true) { SetRunningMerge(merge); Enclosing_Instance.DoMerge(merge); // Subsequent times through the loop we do any new // merge that writer says is necessary: merge = writer.GetNextMerge(); if (merge != null) { writer.MergeInit(merge); if (Enclosing_Instance.Verbose()) { Enclosing_Instance.Message(" merge thread: do another merge " + merge.SegString(Enclosing_Instance.dir)); } } else { break; } } if (Enclosing_Instance.Verbose()) { Enclosing_Instance.Message(" merge thread: done"); } } catch (System.Exception exc) { // Ignore the exception if it was due to abort: if (!(exc is MergePolicy.MergeAbortedException)) { if (!Enclosing_Instance.suppressExceptions) { // suppressExceptions is normally only set during // testing. Mono.Lucene.Net.Index.ConcurrentMergeScheduler.anyExceptions = true; Enclosing_Instance.HandleMergeException(exc); } } } finally { lock (Enclosing_Instance) { System.Threading.Monitor.PulseAll(Enclosing_Instance); Enclosing_Instance.mergeThreads.Remove(this); bool removed = !Enclosing_Instance.mergeThreads.Contains(this); System.Diagnostics.Debug.Assert(removed); } } }
public override void Merge(IndexWriter writer) { // TODO: enable this once we are on JRE 1.5 // assert !Thread.holdsLock(writer); this.writer = writer; InitMergeThreadPriority(); dir = writer.GetDirectory(); // First, quickly run through the newly proposed merges // and add any orthogonal merges (ie a merge not // involving segments already pending to be merged) to // the queue. If we are way behind on merging, many of // these newly proposed merges will likely already be // registered. if (Verbose()) { Message("now merge"); Message(" index: " + writer.SegString()); } // Iterate, pulling from the IndexWriter's queue of // pending merges, until it's empty: while (true) { // TODO: we could be careful about which merges to do in // the BG (eg maybe the "biggest" ones) vs FG, which // merges to do first (the easiest ones?), etc. MergePolicy.OneMerge merge = writer.GetNextMerge(); if (merge == null) { if (Verbose()) { Message(" no more merges pending; now return"); } return; } // We do this w/ the primary thread to keep // deterministic assignment of segment names writer.MergeInit(merge); bool success = false; try { lock (this) { MergeThread merger; while (MergeThreadCount(true) >= maxThreadCount) { if (Verbose()) { Message(" too many merge threads running; stalling..."); } try { System.Threading.Monitor.Wait(this); } catch (System.Threading.ThreadInterruptedException ie) { // In 3.0 we will change this to throw // InterruptedException instead SupportClass.ThreadClass.Current().Interrupt(); throw new System.SystemException(ie.Message, ie); } } if (Verbose()) { Message(" consider merge " + merge.SegString(dir)); } // OK to spawn a new merge thread to handle this // merge: merger = GetMergeThread(writer, merge); mergeThreads.Add(merger); if (Verbose()) { Message(" launch new thread [" + merger.Name + "]"); } merger.Start(); success = true; } } finally { if (!success) { writer.MergeFinish(merge); } } } }