private void HandleStep(StepEvent stepEvent) { if (currentStepRequest != null) { currentStepRequest.Enabled = false; currentStepRequest = null; } _engine.Callback.StepCompleted(_mainThread); logger.Trace("Stepping: {0}:{1}", stepEvent.Method.Name, stepEvent.Location); isStepping = false; }
private void OnStep(StepEvent stepEvent) { Trace("OnStep event"); stepEvent.Request.Disable(); _requestWaitingForResponse = null; OnVMGotSuspended(stepEvent); }
internal void OnStep(StepEvent e) { var frame = e.Thread.GetFrames()[0]; // in mono 2.6.7 we could get the location from the event, but that no longer works with mono 2.8 Location location = frame.Location; if (location != null) Log.WriteLine(TraceLevel.Info, "Debugger", "Stepped to {0}:{1:X4} in {2}:{3}", e.Method.FullName, frame.ILOffset, location.SourceFile, location.LineNumber); else Log.WriteLine(TraceLevel.Info, "Debugger", "Stepped to {0}:{1:X4}", e.Method.FullName, frame.ILOffset); m_currentThread = e.Thread; m_stepRequest.Disable(); m_stepRequest = null; var context = new Context(e.Thread, e.Method, frame.ILOffset); Broadcaster.Invoke("debugger processed step event", context); }
private HandlerAction DoStepEvent(StepEvent e) { DoTransition(State.Paused); NSApplication.sharedApplication().BeginInvoke(() => m_debugger.OnStep(e)); return HandlerAction.Suspend; }
private void HandleStep(StepEvent stepEvent) { _engine.Events.StepCompleted(_mainThread); logger.Trace("Stepping: {0}:{1}", stepEvent.Method.Name, stepEvent.Location); isStepping = false; }