예제 #1
0
        private static void Weapon_Update(On.Weapon.orig_Update orig, Weapon self, bool eu)
        {
            orig(self, eu);

            AbsPhyObjFields sub = AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject);

            if (sub.networkObject)
            {
                if (sub.networkLife > 0)
                {
                    sub.networkLife--;
                }
                else
                {
                    sub.networkLife = 60;
                    for (int i = 0; i < self.grabbedBy.Count; i++)
                    {
                        if (self.grabbedBy[i] != null)
                        {
                            self.grabbedBy[i].Release();
                            i--;
                        }
                    }
                    self.Destroy();
                }
            }
        }
예제 #2
0
        public static void Sync(Player self, bool dead)
        {
            self.dead = dead;
            AbsPhyObjFields field = AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject);

            field.networkLife = Math.Max(100, field.networkLife);
        }
예제 #3
0
 private static void DieHK(On.Player.orig_Die orig, Player self)
 {
     if (AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkObject)
     {
         return;
     }
     orig(self);
 }
예제 #4
0
 private static Color ShortCutColorHK(On.Player.orig_ShortCutColor orig, Player self)
 {
     if (MonklandSteamManager.isInGame)
     {
         return(MonklandSteamManager.GameManager.playerColors[MonklandSteamManager.connectedPlayers.IndexOf(
                                                                  AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).owner)]);
     }
     return(orig(self));
 }
예제 #5
0
        public static void Sync(Player self, bool corridorDrop, int corridorTurnCounter, IntVector2?corridorTurnDir, int crawlTurnDelay)
        {
            self.corridorDrop        = corridorDrop;
            self.corridorTurnCounter = corridorTurnCounter;
            self.corridorTurnDir     = corridorTurnDir;
            self.crawlTurnDelay      = crawlTurnDelay;
            AbsPhyObjFields field = AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject);

            field.networkLife = Math.Max(100, field.networkLife);
        }
예제 #6
0
 public static bool MapDiscoveryActiveHK(MapDiscoveryActive orig, Player self)
 {
     if (MonklandSteamManager.isInGame)
     {
         return(orig(self) && AbstractPhysicalObjectHK.GetField(self.abstractCreature).owner == NetworkGameManager.playerID);
     }
     else
     {
         return(orig(self));
     }
 }
예제 #7
0
        private static bool GrabHK(On.Creature.orig_Grab orig, Creature self, PhysicalObject obj, int graspUsed, int chunkGrabbed, Creature.Grasp.Shareability shareability, float dominance, bool overrideEquallyDominant, bool pacifying)
        {
            if (self is Player && AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkObject)
            {
                return(false);
            }

            AbsPhyObjFields objs = AbstractPhysicalObjectHK.GetField(obj.abstractPhysicalObject);

            if (CheckNet())
            {
                if (self.grasps[graspUsed] != null && self.grasps[graspUsed].grabbed == obj)
                {
                    self.ReleaseGrasp(-graspUsed); // NetReleaseGrasp
                    self.grasps[graspUsed] = new Creature.Grasp(self, obj, graspUsed, chunkGrabbed, shareability, dominance, true);
                    obj.Grabbed(self.grasps[graspUsed]);
                    new AbstractPhysicalObject.CreatureGripStick(self.abstractCreature, obj.abstractPhysicalObject, graspUsed, pacifying || obj.TotalMass < self.TotalMass);
                    return(true);
                }
                for (int i = obj.grabbedBy.Count - 1; i >= 0; i--)
                {
                    if (obj.grabbedBy[i].ShareabilityConflict(shareability))
                    {
                        obj.grabbedBy[i].Release();
                    }
                }
                if (self.grasps[graspUsed] != null)
                {
                    self.ReleaseGrasp(-graspUsed);
                }                                                                      // NetReleaseGrasp
                self.grasps[graspUsed] = new Creature.Grasp(self, obj, graspUsed, chunkGrabbed, shareability, dominance, pacifying);
                obj.Grabbed(self.grasps[graspUsed]);
                new AbstractPhysicalObject.CreatureGripStick(self.abstractCreature, obj.abstractPhysicalObject, graspUsed, pacifying || obj.TotalMass < self.TotalMass);
                return(true);
            }

            if (MonklandSteamManager.isInGame && objs.networkObject && !MonklandSteamManager.WorldManager.commonRooms[obj.room.abstractRoom.index].Contains(objs.owner))
            {
                return(false);
            }
            if (orig(self, obj, graspUsed, chunkGrabbed, shareability, dominance, overrideEquallyDominant, pacifying))
            {
                if (MonklandSteamManager.isInGame)
                {
                    MonklandSteamManager.EntityManager.SendGrab(self.grasps[graspUsed]);
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }
예제 #8
0
 private static void Weapon_Thrown(On.Weapon.orig_Thrown orig, Weapon self, Creature thrownBy, UnityEngine.Vector2 thrownPos, UnityEngine.Vector2?firstFrameTraceFromPos, RWCustom.IntVector2 throwDir, float frc, bool eu)
 {
     orig(self, thrownBy, thrownPos, firstFrameTraceFromPos, throwDir, frc, eu);
     if (CheckNet())
     {
         return;
     }
     if (MonklandSteamManager.isInGame && !AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkObject&& MonklandSteamManager.WorldManager.commonRooms.ContainsKey(self.room.abstractRoom.index))
     {
         MonklandSteamManager.EntityManager.SendThrow(self, thrownBy, thrownPos, firstFrameTraceFromPos, throwDir, frc);
         MonklandSteamManager.EntityManager.Send(self, MonklandSteamManager.WorldManager.commonRooms[self.room.abstractRoom.index], true);
     }
 }
예제 #9
0
        private static bool Weapon_HitSomething(On.Weapon.orig_HitSomething orig, Weapon self, SharedPhysics.CollisionResult result, bool eu)
        {
            bool hit = orig(self, result, eu);

            if (CheckNet())
            {
                return(hit);
            }
            if (hit && MonklandSteamManager.isInGame && !AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkObject&& MonklandSteamManager.WorldManager.commonRooms.ContainsKey(self.room.abstractRoom.index))
            {
                MonklandSteamManager.EntityManager.SendHit(self, result.obj, result.chunk);
                MonklandSteamManager.EntityManager.Send(self, MonklandSteamManager.WorldManager.commonRooms[self.room.abstractRoom.index], true);
            }
            return(hit);
        }
예제 #10
0
        private static void ApplyPaletteHK(On.PlayerGraphics.orig_ApplyPalette orig, PlayerGraphics self,
                                           RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
        {
            orig(self, sLeaser, rCam, palette);
            Color           body;
            AbsPhyObjFields field = AbstractPhysicalObjectHK.GetField(self.owner.abstractPhysicalObject);

            if (!MonklandSteamManager.isInGame)
            {
                body = PlayerGraphics.SlugcatColor(self.player.playerState.slugcatCharacter);
            }
            else
            {
                body = MonklandSteamManager.GameManager.playerColors[MonklandSteamManager.connectedPlayers.IndexOf(field.owner)];
            }
            Color eyes = palette.blackColor;

            if (self.malnourished > 0f)
            {
                float num = (!self.player.Malnourished) ? Mathf.Max(0f, self.malnourished - 0.005f) : self.malnourished;
                body = Color.Lerp(body, Color.gray, 0.4f * num);
                eyes = Color.Lerp(eyes, Color.Lerp(Color.white, palette.fogColor, 0.5f), 0.2f * num * num);
            }
            if (self.player.playerState.slugcatCharacter == 3)
            {
                eyes = Color.Lerp(new Color(1f, 1f, 1f), body, 0.3f);
                body = Color.Lerp(palette.blackColor, Custom.HSL2RGB(0.63055557f, 0.54f, 0.5f), Mathf.Lerp(0.08f, 0.04f, palette.darkness));
            }
            for (int i = 0; i < 12; i++) // Hardcoded sLeaser.sprites.Length to prevent ignoring sprite adding mods
            {
                sLeaser.sprites[i].color = body;
            }
            if (MonklandSteamManager.isInGame)
            {
                sLeaser.sprites[11].color = Color.Lerp(MonklandSteamManager.GameManager.playerColors[MonklandSteamManager.connectedPlayers.IndexOf(field.owner)], Color.white, 0.3f);
                sLeaser.sprites[10].color = MonklandSteamManager.GameManager.playerColors[MonklandSteamManager.connectedPlayers.IndexOf(field.owner)];
                sLeaser.sprites[9].color  = MonklandSteamManager.GameManager.playerEyeColors[MonklandSteamManager.connectedPlayers.IndexOf(field.owner)];
            }
            else
            {
                sLeaser.sprites[11].color = Color.Lerp(PlayerGraphics.SlugcatColor(self.player.playerState.slugcatCharacter), Color.white, 0.3f);
                sLeaser.sprites[10].color = PlayerGraphics.SlugcatColor(self.player.playerState.slugcatCharacter);
                sLeaser.sprites[9].color  = eyes;
            }
        }
예제 #11
0
        private static void Creature_Violence(On.Creature.orig_Violence orig, Creature self, BodyChunk source, UnityEngine.Vector2?directionAndMomentum, BodyChunk hitChunk, PhysicalObject.Appendage.Pos hitAppendage, Creature.DamageType type, float damage, float stunBonus)
        {
            if (self is Player && !AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkObject&& !self.dead)
            {
                /*
                 * #Violence packet#
                 * packetType
                 * source
                 * damageType
                 */

                if (MonklandSteamManager.isInGame)
                {
                    MonklandSteamManager.GameManager.SendViolence(self, source, type, damage);
                }
            }

            orig(self, source, directionAndMomentum, hitChunk, hitAppendage, type, damage, stunBonus);
        }
예제 #12
0
 private static void CtorHK(On.Player.orig_ctor orig, Player self, AbstractCreature abstractCreature, World world)
 {
     orig(self, abstractCreature, world);
     AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkLife = 500;
 }
예제 #13
0
        private static void GrabUpdateHK(On.Player.orig_GrabUpdate orig, Player self, bool eu)
        {
            AbsPhyObjFields field = AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject);

            if (field.networkObject)
            {
                if (self.spearOnBack != null)
                {
                    self.spearOnBack.Update(eu);
                }
                bool flag  = self.input[0].x == 0 && self.input[0].y == 0 && !self.input[0].jmp && !self.input[0].thrw && self.mainBodyChunk.submersion < 0.5f;
                bool flag2 = false;
                bool flag3 = false;
                if (self.input[0].pckp && !self.input[1].pckp && self.switchHandsProcess == 0f)
                {
                    bool itemSwitch = self.grasps[0] != null || self.grasps[1] != null;
                    if (self.grasps[0] != null && (self.Grabability(self.grasps[0].grabbed) == Player.ObjectGrabability.TwoHands || self.Grabability(self.grasps[0].grabbed) == Player.ObjectGrabability.Drag))
                    {
                        itemSwitch = false;
                    }
                    if (itemSwitch)
                    {
                        if (self.switchHandsCounter == 0)
                        {
                            self.switchHandsCounter = 15;
                        }
                        else
                        {
                            self.room.PlaySound(SoundID.Slugcat_Switch_Hands_Init, self.mainBodyChunk);
                            self.switchHandsProcess = 0.01f;
                            self.wantToPickUp       = 0;
                            self.noPickUpOnRelease  = 20;
                        }
                    }
                    else
                    {
                        self.switchHandsProcess = 0f;
                    }
                }
                if (self.switchHandsProcess > 0f)
                {
                    float lastSwitchHandsProcess = self.switchHandsProcess;
                    self.switchHandsProcess += 0.0833333358f;
                    if (lastSwitchHandsProcess < 0.5f && self.switchHandsProcess >= 0.5f)
                    {
                        self.room.PlaySound(SoundID.Slugcat_Switch_Hands_Complete, self.mainBodyChunk);
                        //self.SwitchGrasps(0, 1);
                    }
                    if (self.switchHandsProcess >= 1f)
                    {
                        self.switchHandsProcess = 0f;
                    }
                }
                int num2 = -1;
                if (flag)
                {
                    int num3 = -1;
                    int num4 = -1;
                    int num5 = 0;
                    while (num3 < 0 && num5 < 2)
                    {
                        if (self.grasps[num5] != null && self.grasps[num5].grabbed is IPlayerEdible && (self.grasps[num5].grabbed as IPlayerEdible).Edible)
                        {
                            num3 = num5;
                        }
                        num5++;
                    }
                    if ((num3 == -1 || (self.FoodInStomach >= self.MaxFoodInStomach && !(self.grasps[num3].grabbed is KarmaFlower) && !(self.grasps[num3].grabbed is Mushroom))) && (self.objectInStomach == null || self.CanPutSpearToBack))
                    {
                        int num6 = 0;
                        while (num4 < 0 && num2 < 0 && num6 < 2)
                        {
                            if (self.grasps[num6] != null)
                            {
                                if (self.CanPutSpearToBack && self.grasps[num6].grabbed is Spear)
                                {
                                    num2 = num6;
                                }
                                else if (self.CanBeSwallowed(self.grasps[num6].grabbed))
                                {
                                    num4 = num6;
                                }
                            }
                            num6++;
                        }
                    }
                    if (num3 > -1 && self.noPickUpOnRelease < 1)
                    {
                        if (!self.input[0].pckp)
                        {
                            int num7 = 1;
                            while (num7 < 10 && self.input[num7].pckp)
                            {
                                num7++;
                            }
                            if (num7 > 1 && num7 < 10)
                            {
                                self.PickupPressed();
                            }
                        }
                    }
                    else if (self.input[0].pckp && !self.input[1].pckp)
                    {
                        self.PickupPressed();
                    }
                    if (self.input[0].pckp)
                    {
                        if (num2 > -1 || self.CanRetrieveSpearFromBack)
                        {
                            self.spearOnBack.increment = true;
                        }
                        else if (num4 > -1 || self.objectInStomach != null)
                        {
                            flag3 = true;
                        }
                    }
                    if (num3 > -1 && self.wantToPickUp < 1 && (self.input[0].pckp || self.eatCounter <= 15) && self.Consious && Custom.DistLess(self.mainBodyChunk.pos, self.mainBodyChunk.lastPos, 3.6f))
                    {
                        if (self.graphicsModule != null)
                        {
                            (self.graphicsModule as PlayerGraphics).LookAtObject(self.grasps[num3].grabbed);
                        }
                        flag2 = true;
                        if (self.FoodInStomach < self.MaxFoodInStomach || self.grasps[num3].grabbed is KarmaFlower || self.grasps[num3].grabbed is Mushroom)
                        {
                            flag3 = false;
                            if (self.spearOnBack != null)
                            {
                                self.spearOnBack.increment = false;
                            }
                            if (self.eatCounter < 1)
                            {
                                self.eatCounter = 15;
                                self.BiteEdibleObject(eu);
                            }
                        }
                        else if (self.eatCounter < 20 && self.room.game.cameras[0].hud != null)
                        {
                            self.room.game.cameras[0].hud.foodMeter.RefuseFood();
                        }
                    }
                }
                else if (self.input[0].pckp && !self.input[1].pckp)
                {
                    self.PickupPressed();
                }
                else
                {
                    if (self.CanPutSpearToBack)
                    {
                        for (int i = 0; i < 2; i++)
                        {
                            if (self.grasps[i] != null && self.grasps[i].grabbed is Spear)
                            {
                                num2 = i;
                                break;
                            }
                        }
                    }
                    if (self.input[0].pckp && (num2 > -1 || self.CanRetrieveSpearFromBack))
                    {
                        self.spearOnBack.increment = true;
                    }
                }
                if (self.input[0].pckp && self.grasps[0] != null && self.grasps[0].grabbed is Creature && self.CanEatMeat(self.grasps[0].grabbed as Creature) && (self.grasps[0].grabbed as Creature).Template.meatPoints > 0)
                {
                    self.eatMeat++;
                    //self.EatMeatUpdate();
                    if (self.spearOnBack != null)
                    {
                        self.spearOnBack.increment         = false;
                        self.spearOnBack.interactionLocked = true;
                    }
                    if (self.eatMeat % 80 == 0 && ((self.grasps[0].grabbed as Creature).State.meatLeft <= 0 || self.FoodInStomach >= self.MaxFoodInStomach))
                    {
                        self.eatMeat      = 0;
                        self.wantToPickUp = 0;
                        //self.TossObject(0, eu);
                        //self.ReleaseGrasp(0);
                        self.standing = true;
                    }
                    return;
                }
                if (!self.input[0].pckp && self.grasps[0] != null && self.eatMeat > 60)
                {
                    self.eatMeat      = 0;
                    self.wantToPickUp = 0;
                    //self.TossObject(0, eu);
                    //self.ReleaseGrasp(0);
                    self.standing = true;
                    return;
                }
                self.eatMeat = Custom.IntClamp(self.eatMeat - 1, 0, 50);
                if (flag2 && self.eatCounter > 0)
                {
                    self.eatCounter--;
                }
                else if (!flag2 && self.eatCounter < 40)
                {
                    self.eatCounter++;
                }
                if (flag3)
                {
                    self.swallowAndRegurgitateCounter++;
                    if (self.objectInStomach != null && self.swallowAndRegurgitateCounter > 110)
                    {
                        //self.Regurgitate();
                        if (self.spearOnBack != null)
                        {
                            self.spearOnBack.interactionLocked = true;
                        }
                        self.swallowAndRegurgitateCounter = 0;
                    }
                    else if (self.objectInStomach == null && self.swallowAndRegurgitateCounter > 90)
                    {
                        for (int j = 0; j < 2; j++)
                        {
                            if (self.grasps[j] != null && self.CanBeSwallowed(self.grasps[j].grabbed))
                            {
                                self.bodyChunks[0].pos += Custom.DirVec(self.grasps[j].grabbed.firstChunk.pos, self.bodyChunks[0].pos) * 2f;
                                //self.SwallowObject(j);
                                if (self.spearOnBack != null)
                                {
                                    self.spearOnBack.interactionLocked = true;
                                }
                                self.swallowAndRegurgitateCounter = 0;
                                (self.graphicsModule as PlayerGraphics).swallowing = 20;
                                break;
                            }
                        }
                    }
                }
                else
                {
                    self.swallowAndRegurgitateCounter = 0;
                }
                for (int k = 0; k < self.grasps.Length; k++)
                {
                    if (self.grasps[k] != null && self.grasps[k].grabbed.slatedForDeletetion)
                    {
                        self.ReleaseGrasp(k);
                    }
                }
                if (self.grasps[0] != null && self.Grabability(self.grasps[0].grabbed) == Player.ObjectGrabability.TwoHands)
                {
                    self.pickUpCandidate = null;
                }
                else
                {
                    PhysicalObject physicalObject = (self.dontGrabStuff >= 1) ? null : self.PickupCandidate(20f);
                    if (self.pickUpCandidate != physicalObject && physicalObject != null && physicalObject is PlayerCarryableItem)
                    {
                        (physicalObject as PlayerCarryableItem).Blink();
                    }
                    self.pickUpCandidate = physicalObject;
                }
                if (self.switchHandsCounter > 0)
                {
                    self.switchHandsCounter--;
                }
                if (self.wantToPickUp > 0)
                {
                    self.wantToPickUp--;
                }
                if (self.wantToThrow > 0)
                {
                    self.wantToThrow--;
                }
                if (self.noPickUpOnRelease > 0)
                {
                    self.noPickUpOnRelease--;
                }
                if (self.input[0].thrw && !self.input[1].thrw)
                {
                    self.wantToThrow = 5;
                }
                if (self.wantToThrow > 0)
                {
                    for (int l = 0; l < 2; l++)
                    {
                        if (self.grasps[l] != null && self.IsObjectThrowable(self.grasps[l].grabbed))
                        {
                            //self.ThrowObject(l, eu);
                            self.wantToThrow = 0;
                            break;
                        }
                    }
                }
                if (self.wantToPickUp > 0)
                {
                    bool flag5 = true;
                    if (self.animation == Player.AnimationIndex.DeepSwim)
                    {
                        if (self.grasps[0] == null && self.grasps[1] == null)
                        {
                            flag5 = false;
                        }
                        else
                        {
                            for (int m = 0; m < 10; m++)
                            {
                                if (self.input[m].y > -1 || self.input[m].x != 0)
                                {
                                    flag5 = false;
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        for (int n = 0; n < 5; n++)
                        {
                            if (self.input[n].y > -1)
                            {
                                flag5 = false;
                                break;
                            }
                        }
                    }
                    if (self.grasps[0] != null && self.HeavyCarry(self.grasps[0].grabbed))
                    {
                        flag5 = true;
                    }
                    if (flag5)
                    {
                        int num8 = -1;
                        for (int num9 = 0; num9 < 2; num9++)
                        {
                            if (self.grasps[num9] != null)
                            {
                                num8 = num9; break;
                            }
                        }
                        if (num8 > -1)
                        {
                            self.wantToPickUp = 0;
                            //self.ReleaseObject(num8, eu);
                        }
                        else if (self.spearOnBack != null && self.spearOnBack.spear != null && self.mainBodyChunk.ContactPoint.y < 0)
                        {
                            //self.room.socialEventRecognizer.CreaturePutItemOnGround(self.spearOnBack.spear, self);
                            //self.spearOnBack.DropSpear();
                        }
                    }
                    else if (self.pickUpCandidate != null)
                    {
                        if (self.pickUpCandidate is Spear && self.CanPutSpearToBack && ((self.grasps[0] != null && self.Grabability(self.grasps[0].grabbed) >= Player.ObjectGrabability.BigOneHand) || (self.grasps[1] != null && self.Grabability(self.grasps[1].grabbed) >= Player.ObjectGrabability.BigOneHand) || (self.grasps[0] != null && self.grasps[1] != null)))
                        {
                            Debug.Log("spear straight to back");
                            self.room.PlaySound(SoundID.Slugcat_Switch_Hands_Init, self.mainBodyChunk);
                            //self.spearOnBack.SpearToBack(self.pickUpCandidate as Spear);
                        }
                        else
                        {
                            int num10 = 0;
                            for (int num11 = 0; num11 < 2; num11++)
                            {
                                if (self.grasps[num11] == null)
                                {
                                    num10++;
                                }
                            }

                            /*
                             * if (self.Grabability(self.pickUpCandidate) == Player.ObjectGrabability.TwoHands && num10 < 4)
                             * {
                             *  for (int num12 = 0; num12 < 2; num12++)
                             *  {
                             *      if (self.grasps[num12] != null)
                             *      {
                             *          //self.ReleaseGrasp(num12);
                             *      }
                             *  }
                             * }
                             * else if (num10 == 0)
                             * {
                             *  for (int num13 = 0; num13 < 2; num13++)
                             *  {
                             *      if (self.grasps[num13] != null && self.grasps[num13].grabbed is Fly)
                             *      {
                             *          //self.ReleaseGrasp(num13);
                             *          break;
                             *      }
                             *  }
                             * }
                             */
                            for (int num14 = 0; num14 < 2; num14++)
                            {
                                if (self.grasps[num14] == null)
                                {
                                    if (self.pickUpCandidate is Creature)
                                    {
                                        self.room.PlaySound(SoundID.Slugcat_Pick_Up_Creature, self.pickUpCandidate.firstChunk, false, 1f, 1f);
                                    }
                                    else if (self.pickUpCandidate is PlayerCarryableItem)
                                    {
                                        // for (int num15 = 0; num15 < self.pickUpCandidate.grabbedBy.Count; num15++)
                                        // {
                                        //self.pickUpCandidate.grabbedBy[num15].grabber.GrabbedObjectSnatched(self.pickUpCandidate.grabbedBy[num15].grabbed, self);
                                        //self.pickUpCandidate.grabbedBy[num15].grabber.ReleaseGrasp(self.pickUpCandidate.grabbedBy[num15].graspUsed);
                                        // }
                                        //(self.pickUpCandidate as PlayerCarryableItem).PickedUp(self);
                                    }
                                    else
                                    {
                                        self.room.PlaySound(SoundID.Slugcat_Pick_Up_Misc_Inanimate, self.pickUpCandidate.firstChunk, false, 1f, 1f);
                                    }
                                    //self.SlugcatGrab(self.pickUpCandidate, num14);
                                    if (self.pickUpCandidate.graphicsModule != null && self.Grabability(self.pickUpCandidate) < (Player.ObjectGrabability) 5)
                                    {
                                        self.pickUpCandidate.graphicsModule.BringSpritesToFront();
                                    }
                                    break;
                                }
                            }
                        }
                        self.wantToPickUp = 0;
                    }
                }
            }
            else
            {
                orig(self, eu);
            }
        }
예제 #14
0
 private static void Weapon_ctor(On.Weapon.orig_ctor orig, Weapon self, AbstractPhysicalObject abstractPhysicalObject, World world)
 {
     orig(self, abstractPhysicalObject, world);
     AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkLife = 60;
 }
예제 #15
0
파일: RoomHK.cs 프로젝트: Garrakx/Monkland
 /// <summary>
 /// Entity Room Start Updates HERE
 /// </summary>
 public static void MultiplayerNewToRoom(Room self, List <ulong> players)
 {
     if (MonklandSteamManager.isInGame && self.abstractRoom != null && self.physicalObjects != null)
     {
         if (self.game.Players[0].realizedObject != null)
         {
             MonklandSteamManager.EntityManager.Send(self.game.Players[0].realizedObject, players, true);
         }
         for (int i = 0; i < self.physicalObjects.Length; i++)
         {
             for (int j = 0; j < self.physicalObjects[i].Count; j++)
             {
                 if (self.physicalObjects[i][j] != null && self.physicalObjects[i][j].abstractPhysicalObject != null && (AbstractPhysicalObjectHK.GetField(self.physicalObjects[i][j].abstractPhysicalObject).owner == NetworkGameManager.playerID))
                 {
                     if (self.physicalObjects[i][j] is Rock)
                     {
                         MonklandSteamManager.EntityManager.Send(self.physicalObjects[i][j] as Rock, players, true);
                     }
                     else if (self.physicalObjects[i][j] is Spear)
                     {
                         MonklandSteamManager.EntityManager.Send(self.physicalObjects[i][j] as Spear, players, true);
                     }
                 }
             }
         }
         for (int i = 0; i < self.physicalObjects.Length; i++)
         {
             for (int j = 0; j < self.physicalObjects[i].Count; j++)
             {
                 if (self.physicalObjects[i][j] != null && self.physicalObjects[i][j].abstractPhysicalObject != null && (AbstractPhysicalObjectHK.GetField(self.physicalObjects[i][j].abstractPhysicalObject).owner == NetworkGameManager.playerID))
                 {
                     if (self.physicalObjects[i][j] is Creature && (self.physicalObjects[i][j] as Creature).grasps != null && (self.physicalObjects[i][j] as Creature).grasps.Length > 0)
                     {
                         foreach (Creature.Grasp grasp in (self.physicalObjects[i][j] as Creature).grasps)
                         {
                             MonklandSteamManager.EntityManager.SendGrab(grasp);
                         }
                     }
                     foreach (AbstractPhysicalObject.AbstractObjectStick stick in self.physicalObjects[i][j].abstractPhysicalObject.stuckObjects)
                     {
                         if (AbstractPhysicalObjectHK.GetField(stick.A).dist == AbstractPhysicalObjectHK.GetField(self.physicalObjects[i][j].abstractPhysicalObject).dist)
                         {
                             if (stick is AbstractPhysicalObject.AbstractSpearStick)
                             {
                                 MonklandSteamManager.EntityManager.SendSpearStick(stick.A, stick.B, stick.A.Room, (stick as AbstractPhysicalObject.AbstractSpearStick).chunk, (stick as AbstractPhysicalObject.AbstractSpearStick).bodyPart, (stick as AbstractPhysicalObject.AbstractSpearStick).angle);
                             }
                             else if (stick is AbstractPhysicalObject.AbstractSpearAppendageStick)
                             {
                                 MonklandSteamManager.EntityManager.SendSpearAppendageStick(stick.A, stick.B, stick.A.Room, (stick as AbstractPhysicalObject.AbstractSpearAppendageStick).appendage, (stick as AbstractPhysicalObject.AbstractSpearAppendageStick).prevSeg, (stick as AbstractPhysicalObject.AbstractSpearAppendageStick).distanceToNext, (stick as AbstractPhysicalObject.AbstractSpearAppendageStick).angle);
                             }
                             else if (stick is AbstractPhysicalObject.ImpaledOnSpearStick)
                             {
                                 MonklandSteamManager.EntityManager.SendSpearImpaledStick(stick.A, stick.B, stick.A.Room, (stick as AbstractPhysicalObject.ImpaledOnSpearStick).chunk, (stick as AbstractPhysicalObject.ImpaledOnSpearStick).onSpearPosition);
                             }
                         }
                     }
                 }
             }
         }
     }
 }
예제 #16
0
파일: RoomHK.cs 프로젝트: Garrakx/Monkland
        /// <summary>
        /// Entity Live Updates HERE
        /// </summary>
        private static void UpdateHK(On.Room.orig_Update orig, Room self)
        {
            orig(self);
            if (MonklandSteamManager.isInGame)
            {
                /*
                 * if (MonklandSteamManager.gameMode == MonklandSteamManager.GameMode.BattleRoyale && MonklandSteamManager.WorldManager.sessionTotalCycles >= 0)
                 * {
                 *
                 *  if (AbstractRoomHK.GetField(self.abstractRoom).battleRain == null)
                 *  {
                 *      AbstractRoomHK.GetField(self.abstractRoom).battleRain = new BattleRoomRain(self);
                 *      self.AddObject(AbstractRoomHK.GetField(self.abstractRoom).battleRain);
                 *  }
                 *
                 * }
                 */

                if (MonklandSteamManager.WorldManager.commonRooms.ContainsKey(self.abstractRoom.index) && self.game.Players[0].realizedObject != null && self.game.Players[0].Room.name == self.abstractRoom.name)
                {
                    AbsRoomFields field = AbstractRoomHK.GetField(self.abstractRoom);
                    MonklandSteamManager.EntityManager.Send(self.game.Players[0].realizedObject, MonklandSteamManager.WorldManager.commonRooms[self.abstractRoom.index]);
                    for (int i = 0; i < self.physicalObjects.Length; i++)
                    {
                        for (int j = 0; j < self.physicalObjects[i].Count; j++)
                        {
                            if (self.physicalObjects[i][j] != null && self.physicalObjects[i][j].abstractPhysicalObject != null && AbstractPhysicalObjectHK.GetField(self.physicalObjects[i][j].abstractPhysicalObject).owner == NetworkGameManager.playerID)
                            {
                                if (self.physicalObjects[i][j] is Rock)
                                {
                                    if (field.syncDelay == 0)
                                    {
                                        MonklandSteamManager.EntityManager.Send(self.physicalObjects[i][j] as Rock, MonklandSteamManager.WorldManager.commonRooms[self.abstractRoom.index], true);
                                    }
                                }
                                else if (self.physicalObjects[i][j] is Spear)
                                {
                                    if (field.syncDelay == 0)
                                    {
                                        MonklandSteamManager.EntityManager.Send(self.physicalObjects[i][j] as Spear, MonklandSteamManager.WorldManager.commonRooms[self.abstractRoom.index], true);
                                    }
                                }
                            }
                        }
                    }
                    if (field.syncDelay <= 0)
                    {
                        field.syncDelay = 20;
                    }
                    else
                    {
                        field.syncDelay--;
                    }
                }
            }
        }
예제 #17
0
        private static void UpdateHK(On.Player.orig_Update orig, Player self, bool eu)
        {
            AbsPhyObjFields field = AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject);

            if (field.networkObject)
            {
                if (self.lungsExhausted)
                {
                    self.aerobicLevel = 1f;
                }
                else
                {
                    self.aerobicLevel = Mathf.Max(1f - self.airInLungs, self.aerobicLevel - ((!self.slugcatStats.malnourished) ? 1f : 1.2f) / (((self.input[0].x != 0 || self.input[0].y != 0) ? 1100f : 400f) * (1f + 3f * Mathf.InverseLerp(0.9f, 1f, self.aerobicLevel))));
                }
                if (self.cantBeGrabbedCounter > 0)
                {
                    self.cantBeGrabbedCounter--;
                }
                if (self.poleSkipPenalty > 0)
                {
                    self.poleSkipPenalty--;
                }
                if (self.shootUpCounter > 0)
                {
                    self.noGrabCounter = Math.Max(self.noGrabCounter, 2);
                    self.shootUpCounter--;
                    if (!self.input[0].jmp || self.input[0].y < 1 || self.mainBodyChunk.pos.y < self.mainBodyChunk.lastPos.y)
                    {
                        self.shootUpCounter = 0;
                    }
                }

                if (self.bodyMode == Player.BodyModeIndex.ZeroG)
                {
                    self.privSneak = 0.5f;
                    self.bodyChunks[0].loudness = 0.5f * self.slugcatStats.loudnessFac;
                    self.bodyChunks[1].loudness = 0.5f * self.slugcatStats.loudnessFac;
                }
                else
                {
                    if ((!self.standing || self.bodyMode == Player.BodyModeIndex.Crawl || self.bodyMode == Player.BodyModeIndex.CorridorClimb || self.bodyMode == Player.BodyModeIndex.ClimbIntoShortCut || (self.animation == Player.AnimationIndex.HangFromBeam && self.input[0].x == 0) || (self.animation == Player.AnimationIndex.ClimbOnBeam && self.input[0].y == 0)) && self.bodyMode != Player.BodyModeIndex.Default)
                    {
                        self.privSneak = Mathf.Min(self.privSneak + 0.1f, 1f);
                    }
                    else
                    {
                        self.privSneak = Mathf.Max(self.privSneak - 0.04f, 0f);
                    }
                    self.bodyChunks[0].loudness = 1.5f * (1f - self.Sneak) * self.slugcatStats.loudnessFac;
                    self.bodyChunks[1].loudness = 0.7f * (1f - self.Sneak) * self.slugcatStats.loudnessFac;
                }
                SoundID soundID = SoundID.None;
                if (self.Adrenaline > 0.5f)
                {
                    soundID = SoundID.Mushroom_Trip_LOOP;
                }
                else if (self.Stunned)
                {
                    soundID = SoundID.UI_Slugcat_Stunned_LOOP;
                }
                else if (self.corridorDrop || self.verticalCorridorSlideCounter > 0 || self.horizontalCorridorSlideCounter > 0)
                {
                    soundID = SoundID.Slugcat_Slide_In_Narrow_Corridor_LOOP;
                }
                else if (self.slideCounter > 0 && self.bodyMode == Player.BodyModeIndex.Stand)
                {
                    soundID = SoundID.Slugcat_Skid_On_Ground_LOOP;
                }
                else if (self.animation == Player.AnimationIndex.Roll)
                {
                    soundID = SoundID.Slugcat_Roll_LOOP;
                }
                else if (self.animation == Player.AnimationIndex.ClimbOnBeam && self.input[0].y < 0)
                {
                    soundID = SoundID.Slugcat_Slide_Down_Vertical_Beam_LOOP;
                }
                else if (self.animation == Player.AnimationIndex.BellySlide)
                {
                    soundID = SoundID.Slugcat_Belly_Slide_LOOP;
                }
                else if (self.bodyMode == Player.BodyModeIndex.WallClimb)
                {
                    soundID = SoundID.Slugcat_Wall_Slide_LOOP;
                }
                if (soundID != self.slideLoopSound)
                {
                    if (self.slideLoop != null)
                    {
                        self.slideLoop.alive = false;
                        self.slideLoop       = null;
                    }
                    self.slideLoopSound = soundID;
                    if (self.slideLoopSound != SoundID.None)
                    {
                        self.slideLoop = self.room.PlaySound(self.slideLoopSound, self.mainBodyChunk, true, 1f, 1f);
                        self.slideLoop.requireActiveUpkeep = true;
                    }
                }
                if (self.slideLoop != null)
                {
                    self.slideLoop.alive = true;
                    SoundID soundID2 = self.slideLoopSound;
                    switch (soundID2)
                    {
                    case SoundID.Slugcat_Slide_Down_Vertical_Beam_LOOP:
                        self.slideLoop.pitch  = Mathf.Lerp(0.7f, 1.3f, Mathf.Abs(self.mainBodyChunk.vel.y) / 4.9f);
                        self.slideLoop.volume = Mathf.Min(1f, Mathf.Abs(self.mainBodyChunk.vel.y) / 2.5f);
                        break;

                    default:
                        if (soundID2 != SoundID.Slugcat_Belly_Slide_LOOP)
                        {
                            if (soundID2 != SoundID.Slugcat_Roll_LOOP)
                            {
                                if (soundID2 != SoundID.Slugcat_Wall_Slide_LOOP)
                                {
                                    if (soundID2 != SoundID.Slugcat_Slide_In_Narrow_Corridor_LOOP)
                                    {
                                        if (soundID2 != SoundID.UI_Slugcat_Stunned_LOOP)
                                        {
                                            if (soundID2 == SoundID.Mushroom_Trip_LOOP)
                                            {
                                                self.slideLoop.pitch  = 1f;
                                                self.slideLoop.volume = Mathf.InverseLerp(0f, 0.3f, self.Adrenaline);
                                            }
                                        }
                                        else
                                        {
                                            self.slideLoop.pitch  = 0.5f + Mathf.InverseLerp(11f, (float)self.lastStun, (float)self.stun);
                                            self.slideLoop.volume = Mathf.Pow(Mathf.InverseLerp(8f, 27f, (float)self.stun), 0.7f);
                                        }
                                    }
                                    else
                                    {
                                        self.slideLoop.pitch = Mathf.Lerp(0.7f, 1.3f, self.mainBodyChunk.vel.magnitude / ((!self.corridorDrop) ? 12.5f : 25f));
                                        if (self.verticalCorridorSlideCounter > 0)
                                        {
                                            self.slideLoop.volume = 1f;
                                        }
                                        else
                                        {
                                            self.slideLoop.volume = Mathf.Min(1f, self.mainBodyChunk.vel.magnitude / 4f);
                                        }
                                    }
                                }
                                else
                                {
                                    self.slideLoop.pitch  = Mathf.Lerp(0.7f, 1.3f, Mathf.Abs(self.mainBodyChunk.pos.y - self.mainBodyChunk.lastPos.y) / 1.75f);
                                    self.slideLoop.volume = Mathf.Min(1f, Mathf.Abs(self.mainBodyChunk.vel.y) * 1.5f);
                                }
                            }
                            else
                            {
                                self.slideLoop.pitch  = Mathf.Lerp(0.85f, 1.15f, 0.5f + Custom.DirVec(self.mainBodyChunk.pos, self.bodyChunks[1].pos).y * 0.5f);
                                self.slideLoop.volume = 0.5f + Mathf.Abs(Custom.DirVec(self.mainBodyChunk.pos, self.bodyChunks[1].pos).x) * 0.5f;
                            }
                        }
                        else
                        {
                            self.slideLoop.pitch  = Mathf.Lerp(0.5f, 1.5f, Mathf.Abs(self.mainBodyChunk.vel.x) / 25.5f);
                            self.slideLoop.volume = Mathf.Min(1f, Mathf.Abs(self.mainBodyChunk.vel.x) / 10f);
                        }
                        break;

                    case SoundID.Slugcat_Skid_On_Ground_LOOP:
                        self.slideLoop.pitch  = Mathf.Lerp(0.7f, 1.3f, Mathf.Abs(self.mainBodyChunk.vel.x) / 9.5f);
                        self.slideLoop.volume = Mathf.Min(1f, Mathf.Abs(self.mainBodyChunk.vel.x) / 6f);
                        break;
                    }
                }

                if (self.dontGrabStuff > 0)
                {
                    self.dontGrabStuff--;
                }
                if (self.bodyMode == Player.BodyModeIndex.CorridorClimb)
                {
                    self.timeSinceInCorridorMode = 0;
                }
                else
                {
                    self.timeSinceInCorridorMode++;
                }

                if (self.stun == 12)
                {
                    self.room.PlaySound(SoundID.UI_Slugcat_Exit_Stun, self.mainBodyChunk);
                }
                bool flag = self.input[0].jmp && !self.input[1].jmp;
                if (flag)
                {
                    if (self.grasps[0] != null && self.grasps[0].grabbed is TubeWorm)
                    {
                        flag = (self.grasps[0].grabbed as TubeWorm).JumpButton(self);
                    }
                    else if (self.grasps[1] != null && self.grasps[1].grabbed is TubeWorm)
                    {
                        flag = (self.grasps[1].grabbed as TubeWorm).JumpButton(self);
                    }
                }
                if (self.canWallJump > 0)
                {
                    self.canWallJump--;
                }
                else if (self.canWallJump < 0)
                {
                    self.canWallJump++;
                }
                if (self.jumpChunkCounter > 0)
                {
                    self.jumpChunkCounter--;
                }
                else if (self.jumpChunkCounter < 0)
                {
                    self.jumpChunkCounter++;
                }
                if (self.noGrabCounter > 0)
                {
                    self.noGrabCounter--;
                }
                if (self.waterJumpDelay > 0)
                {
                    self.waterJumpDelay--;
                }
                if (self.forceFeetToHorizontalBeamTile > 0)
                {
                    self.forceFeetToHorizontalBeamTile--;
                }
                if (self.canJump > 0)
                {
                    self.canJump--;
                }
                if (self.slowMovementStun > 0)
                {
                    self.slowMovementStun--;
                }
                if (self.backwardsCounter > 0)
                {
                    self.backwardsCounter--;
                }
                if (self.landingDelay > 0)
                {
                    self.landingDelay--;
                }
                if (self.verticalCorridorSlideCounter > 0)
                {
                    self.verticalCorridorSlideCounter--;
                }
                if (self.horizontalCorridorSlideCounter > 0)
                {
                    self.horizontalCorridorSlideCounter--;
                }
                if (self.jumpStun > 0)
                {
                    self.jumpStun--;
                }
                else if (self.jumpStun < 0)
                {
                    self.jumpStun++;
                }

                if (self.input[0].downDiagonal != 0 && self.input[0].downDiagonal == self.input[1].downDiagonal)
                {
                    self.consistentDownDiagonal++;
                }
                else
                {
                    self.consistentDownDiagonal = 0;
                }
                if (self.dead)
                {
                    self.animation = Player.AnimationIndex.Dead;
                    self.bodyMode  = Player.BodyModeIndex.Dead;
                }
                else if (self.stun > 0)
                {
                    self.animation = Player.AnimationIndex.None;
                    self.bodyMode  = Player.BodyModeIndex.Stunned;
                }
                if (self.bodyMode != Player.BodyModeIndex.Swimming)
                {
                    if (self.bodyChunks[0].ContactPoint.x != 0 && self.input[0].x == self.bodyChunks[0].ContactPoint.x && self.bodyChunks[0].vel.y < 0f && self.bodyMode != Player.BodyModeIndex.CorridorClimb)
                    {
                        self.bodyChunks[0].vel.y *= Mathf.Clamp(1f - self.surfaceFriction * ((self.bodyChunks[0].pos.y <= self.bodyChunks[1].pos.y) ? 0.5f : 2f), 0f, 1f);
                    }
                    if (self.bodyChunks[1].ContactPoint.x != 0 && self.input[0].x == self.bodyChunks[1].ContactPoint.x && self.bodyChunks[1].vel.y < 0f && self.bodyMode != Player.BodyModeIndex.CorridorClimb)
                    {
                        self.bodyChunks[1].vel.y *= Mathf.Clamp(1f - self.surfaceFriction * ((self.bodyChunks[0].pos.y <= self.bodyChunks[1].pos.y) ? 0.5f : 2f), 0f, 1f);
                    }
                }

                //Created Delegate to call base Update(eu)
                RuntimeMethodHandle handle = typeof(Creature).GetMethod("Update").MethodHandle;
                RuntimeHelpers.PrepareMethod(handle);
                IntPtr        ptr   = handle.GetFunctionPointer();
                Action <bool> funct = (Action <bool>)Activator.CreateInstance(typeof(Action <bool>), self, ptr);
                funct(eu);//Creature.Update(eu)

                if (self.stun < 1 && !self.dead && self.enteringShortCut == null && !self.inShortcut)
                {
                    self.MovementUpdate(eu);
                }

                bool flag2 = false;
                if (self.input[0].jmp && !self.input[1].jmp && !self.lastWiggleJump)
                {
                    self.wiggle        += 0.025f;
                    self.lastWiggleJump = true;
                }
                IntVector2 intVector = self.wiggleDirectionCounters;
                if (self.input[0].x != 0 && self.input[0].x != self.input[1].x && self.input[0].x != self.lastWiggleDir.x)
                {
                    flag2 = true;
                    if (intVector.y > 0)
                    {
                        self.wiggle += 0.0333333351f;
                        self.wiggleDirectionCounters.y--;
                    }
                    self.lastWiggleDir.x = self.input[0].x;
                    self.lastWiggleJump  = false;
                    if (self.wiggleDirectionCounters.x < 5)
                    {
                        self.wiggleDirectionCounters.x++;
                    }
                }
                if (self.input[0].y != 0 && self.input[0].y != self.input[1].y && self.input[0].y != self.lastWiggleDir.y)
                {
                    flag2 = true;
                    if (intVector.x > 0)
                    {
                        self.wiggle += 0.0333333351f;
                        self.wiggleDirectionCounters.x--;
                    }
                    self.lastWiggleDir.y = self.input[0].y;
                    self.lastWiggleJump  = false;
                    if (self.wiggleDirectionCounters.y < 5)
                    {
                        self.wiggleDirectionCounters.y++;
                    }
                }
                if (flag2)
                {
                    self.noWiggleCounter = 0;
                }
                else
                {
                    self.noWiggleCounter++;
                }
                self.wiggle -= Custom.LerpMap((float)self.noWiggleCounter, 5f, 35f, 0f, 0.0333333351f);
                if (self.noWiggleCounter > 20)
                {
                    if (self.wiggleDirectionCounters.x > 0)
                    {
                        self.wiggleDirectionCounters.x--;
                    }
                    if (self.wiggleDirectionCounters.y > 0)
                    {
                        self.wiggleDirectionCounters.y++;
                    }
                }
                self.wiggle = Mathf.Clamp(self.wiggle, 0f, 1f);

                if (field.networkLife > 0)
                {
                    field.networkLife--;
                }
                else
                {
                    self.RemoveFromRoom();
                    self.Abstractize();
                    self.abstractPhysicalObject.Destroy();
                    self.Destroy();
                }
            }
            else
            {
                orig(self, eu);
            }

            /*
             * if (self.input[0].mp && self.input[1].mp && NetworkGameManager.isManager)
             * {
             *  (self.room.game.cameras[0].hud.parts.Find(x => x is MultiplayerHUD) as MultiplayerHUD).ExitButton();
             * }
             */

            // DEBUG VIOLENCE

            /*
             * try
             * {
             *  if (MonklandSteamManager.DEBUG && Input.GetKeyDown("k"))
             *  {
             *      self.Violence(self.mainBodyChunk, new Vector2(1, 0) * 8f, self.mainBodyChunk, null, Creature.DamageType.Bite, 1, 1);
             *  }
             * }
             * catch (Exception e)
             * {
             *  Debug.Log("Error violence" + e);
             * }
             */
        }
예제 #18
0
파일: SpearHK.cs 프로젝트: Garrakx/Monkland
        /* Moved to WeaponHK
         * private static bool isNet = false;
         * public static void SetNet() => isNet = true;
         * public static bool CheckNet()
         *  {
         *  if (isNet) { isNet = false; return true; }
         *  return false;
         *  }
         */

        public static void Sync(Spear self) => AbstractPhysicalObjectHK.GetField(self.abstractPhysicalObject).networkLife = 60;