public MonkeyInvasionGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //Changes the resolutin of the window graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; //Set this for fullscreen //graphics.IsFullScreen = true; IsMouseVisible = true; //this.Window.AllowUserResizing = true; //this.Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); //Applys the changes graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }